MvGulik wrote:Think a general (3d-world object) placeholder, for not yet loaded world objects, is not a bad thing.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:Define "slow computer" and "slow internet". The problem is that you can't define what a slow computer is for this situation nor slow internet. After all, the game supports OpenGL 1.4... that version spec is about 10 years old now. I've had times when I'm completely loaded within about 30-45 sec, other times I've seen it take 3-5 minutes. I'm on a 2.0 GHz AMD Athlon XP w/ 1GB RAM and a AGP video card. Can't get much slower computer than that.... (yes, you can... I perform better than some of the notebooks that are a couple of years newer, but that's really beside the point.)
With the current situation, I think this is a good idea, however, I don't think it's the right fix for the problem.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:I don't think it's the right fix for the problem.
MagicManICT wrote:Do any of us really know how long the anticipated load time for the scene is on first boot-up?
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