Uberness wrote:I thought it was a bug at first and even posted about it
HERE. I think hes referring to issues like that where theres an object there, but it doesn't load properly so you can't interact with it. he wants a placeholder so you can interact with the object, be it foragable or a blocking item so you don't just have to leave it/walk over it when its actually there, just not showing up!
and though this could cause even more issues its probably the best workaround for it for now...
No, I'm not revering to the additional side effect that you can't interact with a world object that are not loaded yet. A placeholder will not do anything for that (not there job either). Placeholders, in my mind, are just world-GUI feedback items. ("There is a object here, that's waiting to be loaded") Nothing more or less.
... Asking first is better than assuming by default ...
MagicManICT wrote:I was thinking along the lines of pretty much every other game out there: the game isn't playable until the initial scene (or at least the UI) is completely loaded. This would eliminate this problem as well as not having a character sitting there for X seconds (or minutes) able to be ganked. (I could be completely wrong on this last part... haven't had a chance to really test it, though.
Not sure about this 'waiting for a complete initial loaded state' before allowing the player/character to enter the world, at this moment. In a perfect RL world, sure. But I'm assuming this will potentially become a more prominent problem(loading time) with higher player counts.
(player count: Considering the number of beta keys that must be floating around, I'm kinda wondering about the apparent consistent low online player count. ~(200 +/-100))