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Ripping up fields

PostPosted: Sun Jul 13, 2014 9:32 pm
by lachlaan
I'd like to suggest that you make the "Rip up" action for fields into an actual player action, similar to "Destroy" rather than a flower menu choice. It seems only a matter of time until someone logs on drunk and misclicks rip up on a field with 2000% plenty xD

Re: Ripping up fields

PostPosted: Sun Jul 13, 2014 10:26 pm
by Thor
lachlaan wrote:I'd like to suggest that you make the "Rip up" action for fields into an actual player action, similar to "Destroy" rather than a flower menu choice. It seems only a matter of time until someone logs on drunk and misclicks rip up on a field with 2000% plenty xD


Well you have to be REALLY drunk (like russian drunk) to destroy them. I misclicked once and the animation seemed fairly long.

Re: Ripping up fields

PostPosted: Sun Jul 13, 2014 11:38 pm
by JohnCarver
This sounds like a terrible tactic to try to deprive us of tears. We may have to make the flower menu randomize the order in which the options are presented to you as punishment. ¦]

Re: Ripping up fields

PostPosted: Wed Jul 16, 2014 3:34 am
by Sipo
Can we have an option to auto-inspect rather than getting the flower menu since some or most people wont use rip fields?
Also, on slow connections when I try to put stuff into the field, it brings up the flower menu as well, not a bug , just slow connection which bothers at times.

Re: Ripping up fields

PostPosted: Wed Jul 16, 2014 4:37 am
by Sunari
Sipo wrote:Can we have an option to auto-inspect rather than getting the flower menu since some or most people wont use rip fields

Re: Ripping up fields

PostPosted: Wed Jul 16, 2014 6:24 am
by DarkNacht
Sipo wrote:Can we have an option to auto-inspect rather than getting the flower menu since some or most people wont use rip fields?

Yes this would be nice.
Maybe they could change it so that if you destroy a plated field it just rips it up.

Re: Ripping up fields

PostPosted: Wed Jul 16, 2014 8:35 am
by Procne
Oh, I know!

Don't make new action, use "destroy". If player targets crops on a field then they will be ripped. If player targets field itself then field is destroyed. Both actions would take as much time / phlegm, so that you never know if you managed to properly click the crop, when trying to rip the cotton, until it's too late ¦]

Re: Ripping up fields

PostPosted: Wed Jul 16, 2014 8:59 am
by Feone
DarkNacht wrote:
Sipo wrote:Can we have an option to auto-inspect rather than getting the flower menu since some or most people wont use rip fields?

Yes this would be nice.
Maybe they could change it so that if you destroy a planted field it just rips it up.


I think this would be the most elegant solution.

Re: Ripping up fields

PostPosted: Fri Feb 13, 2015 12:26 am
by jakhollin
I just ripped up my field mistaking it to be "ripen" up.....

I know this was from 2012 but.... Yeah think its a good idea to remove that option.....

Re: Ripping up fields

PostPosted: Fri Feb 13, 2015 9:46 am
by Taipion
Feone wrote:
DarkNacht wrote:
Sipo wrote:Can we have an option to auto-inspect rather than getting the flower menu since some or most people wont use rip fields?

Yes this would be nice.
Maybe they could change it so that if you destroy a planted field it just rips it up.


I think this would be the most elegant solution.


I'd like that, too, for one absolutely unnecessary click less every time you inspect, that sure would add up over time.