by agentlemanloser » Thu Oct 09, 2014 12:49 am
Thus far Darwoth's idea seems most sensible. Simply institute a series of smaller frontier outpost towns in the center of the map and one or two hours from each corner. The carriage system could be implemented on top of this, allowing travel between Providence and outposts, as well as to participating towns, for a nominal fee (a few silver with no baggage, and a few hundred with gear, say). Player established and thus less reputable carriage lines could exist in tandem with an official system. The series of outposts, coupled with even a minor alteration in the length of time the scent charge remains active, would effectively shrink the map for tracking purposes without dislocating anyone (or requiring tedious triangulation). Moreover, the outposts could be fitted with their own small array of merchants and stalls, offering nice little alternatives to Providence.
That said, I think your ultimate solution would be to also reduce the size of the map somewhat, but as many have said, you shouldn't bother until a wipe is required. When you do, you can take a slightly smarter approach to map design that will make a spatially smaller map functionally larger through more intelligent natural barriers and a more realistic approach to biome size and distribution. That approach would make outposts important while still allowing a full map traverse for those willing to climb mountains, etc.
Finally, I wonder why the discussions must assume that the darkness's boundaries are static? I could easily imagine a dynamic push and pull between the civilized areas and the darkness based upon many factors, including churches. Moreover, making the darkness something other than a simple western wall might be interesting as well. If a large enough cluster of map tiles has no occupants and no traffic, after a time a pocket of darkness could form. This would, of course, require a redesign of the dark/light aesthetic in the game, but since that is on your radar anyway, why not make the darkness a bit more fluid?