Small suggestions

Forum for suggesting changes to Salem.

Re: Small suggestions

Postby dageir » Mon Feb 11, 2013 9:56 am

Are KO-ed players liftable? If not, make them so. This way you could KO a guy and throw him in "jail". Great fun.
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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Re: Small suggestions

Postby Procne » Mon Feb 11, 2013 10:15 am

dageir wrote:Are KO-ed players liftable? If not, make them so. This way you could KO a guy and throw him in "jail". Great fun.

I think that was suggested even in HnH times. AFAIR the answer was no, because people would then KO players and carry them to their safe place and murder there, so they don't leave murder scents around
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Re: Small suggestions

Postby datass » Mon Feb 11, 2013 5:06 pm

make 20 charger to steel and flint.
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Re: Small suggestions

Postby CharlesM » Mon Feb 11, 2013 6:39 pm

dageir wrote:Are KO-ed players liftable? If not, make them so. This way you could KO a guy and throw him in "jail". Great fun.


ko'd players should be liftable so people can't body block...
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Re: Small suggestions

Postby Etoire » Tue Feb 12, 2013 4:47 pm

A Row Faster option as Movement that expends Phlegm. I love how I don't use any energy and i move faster than walking, but sometimes the distance I travel makes it seem slower than walking.
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Re: Small suggestions

Postby CharlesM » Tue Feb 12, 2013 5:02 pm

Etoire wrote:A Row Faster option as Movement that expends Phlegm. I love how I don't use any energy and i move faster than walking, but sometimes the distance I travel makes it seem slower than walking.


Or perhaps they should update rowing to use some phlegm.
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Re: Small suggestions

Postby datass » Tue Feb 12, 2013 7:52 pm

add purity to wild animals
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Re: Small suggestions

Postby dageir » Tue Feb 12, 2013 8:50 pm

datass wrote:add purity to wild animals


If they do so, they might want to consider a pedigree so the genetic mixes give different purities.
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Re: Small suggestions

Postby CharlesM » Tue Feb 12, 2013 8:59 pm

dageir wrote:
datass wrote:add purity to wild animals


If they do so, they might want to consider a pedigree so the genetic mixes give different purities.


Or make the purity of the tool you collect from the animal determine the purity.
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Re: Small suggestions

Postby dageir » Tue Feb 12, 2013 9:07 pm

That would be more open to abuse, woudnt it? If the animals had genetic traits that would change randomly from generation to generation you could have a herd with high purity deer near you by chance. If you go on a rampage and slaughter them all, you would end up with none. If you are capable of staying your hand and manage to just kill a few of each generation you will have a sustainable group of deer for you to enjoy and defend.
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