lachlaan wrote:Another issue with the premise of why map size is a problem in the first place, is that newbies would even travel to try and get retribution. The issue is that wether they travel 12 hours or 1 hour to get to say, Darwoth's place, their odds of penetrating it are probably still way too low. I get that you want to see more conflict, and just generally want the game to not turn lax, but fix the rest of the issues accordingly, tackling this one right off the bat seems like it'll just leave room for more issues to crop up later.
Darwoth wrote:lachlaan wrote:Another issue with the premise of why map size is a problem in the first place, is that newbies would even travel to try and get retribution. The issue is that wether they travel 12 hours or 1 hour to get to say, Darwoth's place, their odds of penetrating it are probably still way too low. I get that you want to see more conflict, and just generally want the game to not turn lax, but fix the rest of the issues accordingly, tackling this one right off the bat seems like it'll just leave room for more issues to crop up later.
my base is 20 minutes north of boston lol
Potjeh wrote:And like I already said, if somebody walks 12 hours to commit a crime, it's only fair that the victim needs to make an equal hike to exact revenge.
As for authority challenging, you only have to make the walk once, and then leave the alt parked in the general area. It's not like anyone would risk their crafter to build the poop claim in the first place. And if you can't make this walk once, then you simply don't care enough to challenge the authority in the first place. The only issue with a big map here is finding the top list towns, and that can be solved by having Mr Bryberry point you to their location for a small "donation".
So yeah, I don't think any form of map reduction is needed.
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