Thoughts on Player Stalls

Forum for suggesting changes to Salem.

Re: Thoughts on Player Stalls

Postby staxjax » Sun Sep 02, 2012 1:48 am

I dont see where you are coming from. They paid 5000s (or $100 usd) for use of the stall. They still have to pay 200s rent per week on them. Obviously, keeping them empty is not the ideal way to make the stall pay for itself. I think they only hold 250 items anyways, so I really dont see what the big deal is. When more stalls are put into Boston, go buy one and you can do whatever you want with it too.
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Re: Thoughts on Player Stalls

Postby Superiodity » Sun Sep 02, 2012 1:54 am

I think the vast majority of players avoid the stalls like the plague anyway with the prices on the things they sell.

I like the idea of paying hourly and having a max number of hours so that everyone has a chance of selling/buying things from them.
If the items haven't been sold and there's only like 30-20mins remaining the items should go at discount prices, cutting a % off the full price every 10 or so minutes till all the items are sold.
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Re: Thoughts on Player Stalls

Postby ElCapitan1701 » Sun Sep 02, 2012 7:45 am

ronyg wrote:
TBH, I dont really care if they use it for storage. 5k silver up front and 200s (?) per week for personal storage, I think they can pretty much do whatever they want with it. Problem is, people get jealous cuz there are no more stalls to rent (or they are too poor to afford a stall). If anything they should make the stall more expensive to use because it can perform a much wanted function that the players actually want (like a bank).


We care if they use it as storage and nobody gets jealous, we are here to share our thoughts. Most of the people have already some connections for the trade. But if the stalls are used as storage or remain there empty, this must be fixed.


I agree. The solution is easy. The rent needs to be increased massively so that you need to sell things to be able to afford the shop. 200 a week isn`t a rent at all - that`s one savage charm per day or three sold bars of iron. The rent should be 500/day. If this doesn`t workout - feel free to cancel your shop. At some point incomes will be above those 500 and you will make profit. With this rent no one, not selling goods, can afford it to use shops for storage only.
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Re: Thoughts on Player Stalls

Postby Glennfinnan » Sun Sep 02, 2012 1:37 pm

The weekly rent is 300 silver.

And 500 daily would be hilarious.
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Re: Thoughts on Player Stalls

Postby ElCapitan1701 » Sun Sep 02, 2012 2:41 pm

Why? Do you have less then 500 silver income per day? 500 silver are 6 bars of iron sold. If you don`t have that much income you don`t need to do it. But I would also be fine with a rent between 300 and 500...per day.

It would also be possible to have the shop week by week. The new price always could be 1.5 times old price and the price dropping 10% per day until someone buys it...so the price of the shop would be determined by supply and demand. - Yeah - I like that. This would definive solve our problems and even turn the limited space into an advantage.
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Re: Thoughts on Player Stalls

Postby MagicManICT » Sun Sep 02, 2012 3:39 pm

Not everyone is going to be selling iron bars. If they do, you can expect the price to be much, much less than 100 per bar (maybe 20 per bar, and that might be high). If that's the case, it better be purity a grade or two higher than I can get anywhere else for 100s.

Pretty much: if you're basing your price on "a few iron bars," you should really reanalyze your argument, as it has no basis in the reality of the game.
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Re: Thoughts on Player Stalls

Postby Sevenless » Sun Sep 02, 2012 4:02 pm

staxjax wrote:I dont see where you are coming from. They paid 5000s (or $100 usd) for use of the stall. They still have to pay 200s rent per week on them. Obviously, keeping them empty is not the ideal way to make the stall pay for itself. I think they only hold 250 items anyways, so I really dont see what the big deal is. When more stalls are put into Boston, go buy one and you can do whatever you want with it too.


I think the basis here is stalls are for selling things. If the devs wanted a storage area, there's no reason why it has to be limited to 9 areas. It wouldn't be a problem except some people are using them for storage areas when others want to use it for selling things. Since storage is obviously not the original intention, this leads to jealousy in the player base.

As for silver and money... right now 5k silver is not 100$. The silver currency exchange is very very out of line and many many players wouldn't need to or want to pay 100$ for the in game money. It's not difficult to earn that through in game activities.

That's not to say that 5k silver shouldn't equal 100$ in our mind. With this form of microtransactions we should feel that 5k silver is worth 100$ USD. The fact that we don't feel that way clearly indicates something's being done wrong on the financial side of Salem.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Thoughts on Player Stalls

Postby MagicManICT » Sun Sep 02, 2012 4:04 pm

Easy fix: anything in the stall more than 12 hrs without a price has it set automatically to 1s.

Alternately: you can't add something to the stall without setting a price.

Of course, this means that if someone doesn't want to sell a thing, they'll just set the price to 9999s or whatever the max value is, which is why I mention just auto-pricing after 12 hrs.
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Re: Thoughts on Player Stalls

Postby Sevenless » Sun Sep 02, 2012 4:16 pm

MagicManICT wrote:Easy fix: anything in the stall more than 12 hrs without a price has it set automatically to 1s.

Alternately: you can't add something to the stall without setting a price.

Of course, this means that if someone doesn't want to sell a thing, they'll just set the price to 9999s or whatever the max value is, which is why I mention just auto-pricing after 12 hrs.


The timing for that seems pretty short. I'd actually be worried about legitimately trying to sell anything in a stall with that kind of mechanic.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Thoughts on Player Stalls

Postby MagicManICT » Sun Sep 02, 2012 4:19 pm

If you put something in the stall with the intention of selling it, you set a price on it and it won't change.

It's just a random thought I had, and does nothing to actually solve the problem, I don't think, because the same people will still own the stall and they'll just be careful to make sure to set an item at the max value.
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