by Dammit » Sat Jun 21, 2014 10:29 pm
I think overall people don't like purity nodes, as it just causes things to be not what the game is meant to be.. Why should you have to find one specific spot? Why would need to find one specific mountain? Or one specific lake? It's just not realistic or feasible in this type of mmo. Making the nodes larger would not keep people from blocking them, the fact is that some people on this game pay over 20,000 silver per month for base upkeep, I would think they could afford to cover a node no matter.. Making less just means less for everyone and easier for 1 large faction to grab them up, making them the ultimate to be dealt with. And you know where this is going, as no one can seem to deal with that faction. Or no one wants to as its difficult to pvp or raid..
Trade would be much better if everyone could have a shot at what few right now have, and that's 10% purity nodes, or the ability to make things more pure.. If the devs increase purity to where you can make things 10% pure in a matter of a few weeks, and 20% pure in a month or so, or less with hard work then trade would flourish. People would sell purity from 5% to 20% and all varying prices and competition. Then we should be able to make things as pure as 90-100% with a year of work..As opposed with the last year of work to get things to 20% from what I read.. And that 20% is far fetched this world since no one has that legasy humus from the pre patch of April 2013..
You have to think that from April 2013 - Feb 2014 the purity that was achieved was only about 13-15% (from what I read). That took that long to reach, this world I don't think 13-15% will be reached for about 2 years as current system. It just makes sense that you can't go faster than the last world..
A few more moot points I will bring up.
1. Nothing in the world is over 10% pure that occurs naturally, maybe 11% if your lucky, but mostly 10% or less.
2. RNG for trees and planting is so small that what you gain in one harvest you might loose the next one or down the road.
3. People will be hard pressed to get to humus anywhere near 10% due to the fact that worm purity will greatly depend upon natural purity. RNG for crops and pumpkin flesh won't magically get you 13% worms.
4. So this world as of the way it stands will work with less than 10% pure worms,trees,crops unless someone explains that alchemy can do more than what it seems it can do.. The way I understand is if something is pressure cooked it raises the 2nd highest up to the first, then you put it in the alblemic to make one color go to 0 but that only happens on things that can refresh themselves of the chemically unstable debuff (aka turkeys). or tree sprouts?
5. I see purity right now as being "soft-capped" at 10% since going over that requires a truck load of work most will give up in doing.