Syndarn wrote:Well it doesn't matter to me how strong the war players will end up as long as the sandcastle people get left alone. Everyone wins.Syndarn wrote:..you as a player create the rules and you are responsible for you actions...
What people should realise is that just because they can, doesn't mean they should. With great power becomes great responsibility. We are all responsible for our actions.
Not to the ingame character, but to eachoter as individual persons behind the monitors.
In my experience if you give players the ability to do something, it'll get done.
If you give players the option to ruin it for others, it'll be done too. The key is to provide adequate options for defending against it.