Thoughts on Player Stalls

Forum for suggesting changes to Salem.

Re: Thoughts on Player Stalls

Postby Sevenless » Fri Aug 31, 2012 11:24 pm

Glennfinnan wrote:I was the first one to rent the player operated stand.
Most of my income comes from selling metal (sometimes also metal tools but I am too lazy to produce them and also a small amount of farming-related products.)
What I can tell is that, if you produce enough goods you can make some great silver, sometimes after restocking before logging out the next day I wake up to all my metal wares gone and few thousands silver income.


We're well aware how awesome stalls are, the problem is that as many as 8 of the 9 stalls aren't actively restocking or really doing anything with it. And there are others who'd like to have a stall, but are locked out by stalls that literally never restock.

Your stall is honestly the only one that's active enough that no one will complain about it :P
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
User avatar
Sevenless
 
Posts: 1727
Joined: Wed Aug 01, 2012 1:57 am

Re: Thoughts on Player Stalls

Postby staxjax » Fri Aug 31, 2012 11:36 pm

I think he was responding teh Elcapitan's comment:

Would be interesting to hear from someone using the stall for trade and how much income is generated.


Also, I remember the dev's stating that if all the current stalls get bought out they will add more stalls in Boston.
Of all the things I've lost, I miss my mind the most - Ozzy Osbourne

Confirmed retards: Nimmeth, Claeyt, MycroSparks
User avatar
staxjax
 
Posts: 2845
Joined: Wed Aug 01, 2012 1:29 am

Re: Thoughts on Player Stalls

Postby Droj » Sat Sep 01, 2012 12:20 am

staxjax wrote:I think he was responding teh Elcapitan's comment:

Would be interesting to hear from someone using the stall for trade and how much income is generated.


Also, I remember the dev's stating that if all the current stalls get bought out they will add more stalls in Boston.


Still eagrly waiting for 'that' update :P
***** the Treaty!
loftar wrote:I not like, you not get
User avatar
Droj
 
Posts: 1192
Joined: Wed Aug 01, 2012 1:23 am
Location: England

Re: Thoughts on Player Stalls

Postby staxjax » Sat Sep 01, 2012 12:47 am

lol, I don't think it would be part of an update...loftar just needs to use his witchcraftery to materialize some more out of thin air.
Of all the things I've lost, I miss my mind the most - Ozzy Osbourne

Confirmed retards: Nimmeth, Claeyt, MycroSparks
User avatar
staxjax
 
Posts: 2845
Joined: Wed Aug 01, 2012 1:29 am

Re: Thoughts on Player Stalls

Postby ronyg » Sat Sep 01, 2012 7:42 am

staxjax wrote:I think he was responding teh Elcapitan's comment:

Would be interesting to hear from someone using the stall for trade and how much income is generated.


Also, I remember the dev's stating that if all the current stalls get bought out they will add more stalls in Boston.


Staxjax, i dont believe adding more stalls would solve the "storage" issue. I saw 140 coals, 8s/each on the one of the stalls, do you really believe this guy selling coal?!
ronyg
 
Posts: 14
Joined: Sat Aug 04, 2012 2:10 pm

Re: Thoughts on Player Stalls

Postby ElCapitan1701 » Sat Sep 01, 2012 8:14 am

ronyg wrote:Staxjax, i dont believe adding more stalls would solve the "storage" issue. I saw 140 coals, 8s/each on the one of the stalls, do you really believe this guy selling coal?!


Of course it doesn`t - but sadly that`s not their intention either. Why? I don`t know...
ElCapitan1701
 
Posts: 142
Joined: Wed Aug 01, 2012 6:31 pm

Re: Thoughts on Player Stalls

Postby staxjax » Sat Sep 01, 2012 9:13 am

ronyg wrote:
staxjax wrote:I think he was responding teh Elcapitan's comment:

Would be interesting to hear from someone using the stall for trade and how much income is generated.


Also, I remember the dev's stating that if all the current stalls get bought out they will add more stalls in Boston.


Staxjax, i dont believe adding more stalls would solve the "storage" issue. I saw 140 coals, 8s/each on the one of the stalls, do you really believe this guy selling coal?!


TBH, I dont really care if they use it for storage. 5k silver up front and 200s (?) per week for personal storage, I think they can pretty much do whatever they want with it. Problem is, people get jealous cuz there are no more stalls to rent (or they are too poor to afford a stall). If anything they should make the stall more expensive to use because it can perform a much wanted function that the players actually want (like a bank).
Of all the things I've lost, I miss my mind the most - Ozzy Osbourne

Confirmed retards: Nimmeth, Claeyt, MycroSparks
User avatar
staxjax
 
Posts: 2845
Joined: Wed Aug 01, 2012 1:29 am

Re: Thoughts on Player Stalls

Postby Glennfinnan » Sat Sep 01, 2012 3:12 pm

Maybe my idea would solve the "empty stalls problem":
-basic tax would be what the current tax is and it would apply if all (5) the slots were filled and priced (it is possible not to set a price so nobody can buy the goods even if they are inside the stand)
- every empty slot would have to be paid with additonal weekly tax (probably after being empty for few days in a row)
- additional tax should be so high that if somebody will keep his stand empty for a while, he will lose it shortly due to crazy taxes (especially if the stand is not used at all for an adequate period)
User avatar
Glennfinnan
 
Posts: 788
Joined: Wed Aug 01, 2012 2:13 pm

Re: Thoughts on Player Stalls

Postby Sevenless » Sat Sep 01, 2012 3:25 pm

Glennfinnan wrote:Maybe my idea would solve the "empty stalls problem":
-basic tax would be what the current tax is and it would apply if all (5) the slots were filled and priced (it is possible not to set a price so nobody can buy the goods even if they are inside the stand)
- every empty slot would have to be paid with additonal weekly tax (probably after being empty for few days in a row)
- additional tax should be so high that if somebody will keep his stand empty for a while, he will lose it shortly due to crazy taxes (especially if the stand is not used at all for an adequate period)


Doesn't solve the problem sadly. People would just fill the slots with incredibly overpriced junk.

Of all the options I've seen, having mandatory stall turnover seems to be the only method that actually solves things. People who don't need a stall wouldn't go through the bidding war to get one, or they would pay more silver to get it (thereby combatting inflation). And stalls wouldn't be used for storage since the items would poof at some point after the stall has been turned over.

If you had it so there was a 6 day rented period, followed by a "bidding day" where the previous renter could reclaim items from the stall and others could place bids for owning it the next week. Bids would have to be placed with full silver amount, and overturned bids would be refunded to the account's bank. I'm aware this is an indirect method of storing silver, but honestly silver is by far the easiest thing in the game to alt vault now with banker's purses. Just add in a tax of some kind so that placing a bid always costs silver, but you get your bid minus say 100s deposited into the bank. The exact details can be hammered out.

Heck, make bidding day sunday and give smaller traders a chance to hawk there wares while the bazaar is closed for the "holy day".
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
User avatar
Sevenless
 
Posts: 1727
Joined: Wed Aug 01, 2012 1:57 am

Re: Thoughts on Player Stalls

Postby ronyg » Sun Sep 02, 2012 1:03 am

TBH, I dont really care if they use it for storage. 5k silver up front and 200s (?) per week for personal storage, I think they can pretty much do whatever they want with it. Problem is, people get jealous cuz there are no more stalls to rent (or they are too poor to afford a stall). If anything they should make the stall more expensive to use because it can perform a much wanted function that the players actually want (like a bank).


We care if they use it as storage and nobody gets jealous, we are here to share our thoughts. Most of the people have already some connections for the trade. But if the stalls are used as storage or remain there empty, this must be fixed.
ronyg
 
Posts: 14
Joined: Sat Aug 04, 2012 2:10 pm

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 3 guests