Player Owned Stalls

Forum for suggesting changes to Salem.

Re: Player Owned Stalls

Postby aptson » Sat Apr 16, 2016 3:09 am

Not it prevents the growing of the wrong player base. Salem is interesting because you have to learn those secret mechanics and it gives an amazing feeling to know that you've just found how to use a mechanic you had no idea existed before. The game is punishing true. But it's because it wants to be punishing. Adding carebear mechanics will only succeed in attracting the wrong kind of people; the lazy, the feeble, the weak. They'll ***** on the forums and elsewhere the first time they die or the first time something bad happens to them and that will deter the kind of community Salem wants.

Jeez now I start to understand some of the politics that some players have concerning immigration (though I don't think that Salem's politics applies IRL). Yes, we are dealing with immigration and in Salem it needs to be regulated, the propaganda needs to be just right and new players are welcome as long as they've got the skills.


I agree fully that finding secret mechanics makes the game more interesting, I am not arguing that, i am arguing the fact that it is not necessary to restrict items being taken out of your own store, in what way is discovering that enjoyable? This "attracting the wrong kind of people; the lazy, the feeble, the weak." what kind of a statement is that. A game is meant to be enjoyed. Just because someone isn't as good at the game as you they are considered "not the kind of people we want"? that is some of the most twisted ways of thinking i have heard in awhile, im sorry you feel that way. nothing more to say.

concerning this immigration statement that is for the makers of the game to decide. "regulating" a new player base is probably one of the most counter productive strategies i have ever heard to grow a game. You let everyone in and weed out the bad, not the other way around.
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Re: Player Owned Stalls

Postby aptson » Sat Apr 16, 2016 3:12 am

belgear wrote:lol just count yourself lucky you managed to acquire a a stall so quickly. There are players that have been around months that know more about the mechanic than you that would have happily purchased it.
What you don't get is that "end game" in this game is not getting all the skills, nor having a huge base, nor acquiring vast riches, nor having all the *****. End game is knowing how to get to those things regardless of if you are starting from nothing.


Well i suppose a little bit of luck was required to get that stall but i worked my ass off to get the money to buy it, so i wouldn't say completely lucky. Regarding that end game statement, i want all that and a bag of chips please. 8-)
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Re: Player Owned Stalls

Postby Dallane » Sat Apr 16, 2016 3:20 am

aptson wrote:I would also like to add that making people not be able to remove items from stalls doesn't solve the problem of storage abuse, it just made it more expensive to do. Which just puts newer players at even more of a disadvantage than they already are.


You should search the forums on why JC made it the way it is. You crying about stalls without a actual argument isn't going to get them changed.
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Re: Player Owned Stalls

Postby aptson » Sat Apr 16, 2016 3:30 am

Dallane wrote:
aptson wrote:I would also like to add that making people not be able to remove items from stalls doesn't solve the problem of storage abuse, it just made it more expensive to do. Which just puts newer players at even more of a disadvantage than they already are.


You should search the forums on why JC made it the way it is. You crying about stalls without a actual argument isn't going to get them changed.


I asked awhile back if someone could link the forum post because i looked and couldn't find it though all the trash talking, rants, and junk posts. Not only that but i HAVE made an argument and have yet to hear someone with a valid reason for why they are like that, other than jakhollin, who was actually putting a little thought into the matter. I by no means am crying either, i am just trying to figure out why a mechanic like that is in this game. I would really appreciate that link if you would be willing to help.
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Re: Player Owned Stalls

Postby TotalyMeow » Sat Apr 16, 2016 3:48 am

aptson wrote:I asked awhile back if someone could link the forum post because i looked and couldn't find it though all the trash talking, rants, and junk posts. Not only that but i HAVE made an argument and have yet to hear someone with a valid reason for why they are like that, other than jakhollin, who was actually putting a little thought into the matter. I by no means am crying either, i am just trying to figure out why a mechanic like that is in this game. I would really appreciate that link if you would be willing to help.


All the changes ever made to the game by Mortal Moments, and most of those made by Jorb and Loftar, can be found in the first post of each update thread in the Announcements. Many of them are linked directly on a certain page in the wiki and there is also a stickied thread in Help that lists all the major changes of the first year with links to each thread. Announcement threads are also kept relatively clean from derails and ranting, at least for the first couple dozen pages, though everything you probably want to know will be in the OP.

These safeguards for storing things in stalls were added by Mortal Moments about a year ago, not by Jorb and Loftar, and were made because people were using the stalls to store valuables like Snake Skulls and pricing them in the tens of thousands so that either no one would buy them, or they would be spending enough that the stall owner wouldn't care. Then, to remove them, the item price could be reduced to 1 silver and bought by the owner (purge has always been the only way to 'remove' an item from a stall).

One of the main tenants of this game is that EVERYTHING should be stealable. If you can't steal from a stall, then there has to be some other way to stop safe storage. Even the almost-safe bank silver has an option of allowing a raider to scare it out of you with a ransom demand.

If it were up to me, we wouldn't have stalls at all, they've been a real pain to balance, but they are just far too popular both for use and as status symbols. I suppose maybe we could add a popup screen on stall purchase that explains how they work, but like someone here said, almost everyone who buys a stall will have learned how they work first, so it hasn't been a priority. It's something I can see if John wants to put in next time we have a development meeting.
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Re: Player Owned Stalls

Postby aptson » Sat Apr 16, 2016 4:16 am

These safeguards for storing things in stalls were added by Mortal Moments about a year ago, not by Jorb and Loftar, and were made because people were using the stalls to store valuables like Snake Skulls and pricing them in the tens of thousands so that either no one would buy them, or they would be spending enough that the stall owner wouldn't care. Then, to remove them, the item price could be reduced to 1 silver and bought by the owner (purge has always been the only way to 'remove' an item from a stall).


A privileged earned if you ask me. I worked hard for that stall.

One of the main tenants of this game is that EVERYTHING should be stealable. If you can't steal from a stall, then there has to be some other way to stop safe storage. Even the almost-safe bank silver has an option of allowing a raider to scare it out of you with a ransom demand.


If that is the case then all the more reason why you should be able to take things in and out of your stall during the same patch. Honestly i think they would complement themselves in overall satisfaction when dealing with your stall and/or protecting it. Also I hope there will be something along the lines of being able to buy security or gaurds or something otherwise that will make the stalls pretty much worthless, something to consider i suppose.

OP


Still new what is that?

If it were up to me, we wouldn't have stalls at all, they've been a real pain to balance, but they are just far too popular both for use and as status symbols. I suppose maybe we could add a popup screen on stall purchase that explains how they work, but like someone here said, almost everyone who buys a stall will have learned how they work first, so it hasn't been a priority. It's something I can see if John wants to put in next time we have a development meeting.


I can understand the pain, trading in any game is nearly impossible to balance without and substantial amount of time and effort put into it. The popup screen would be a great start. I have had my fair share of hard lessons in this game and enjoyed most of them. I speak from a position of inexperience in Salem, but i also speak with over 15+ years of playing online games of all kinds (not to date myself or anything 8-) ). I do my best to stay humble and respectful when suggesting new content to game developers. My only hope for this post was to shed some light and help to the best of my ability. I hope in the future i can be of use because i enjoy playing the game. As always i appreciate a complete answer and not just getting blown off with a "derail" as you put it, makes a lot of sense i have to say i like the lingo.
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Re: Player Owned Stalls

Postby TotalyMeow » Sat Apr 16, 2016 4:29 am

aptson wrote:
These safeguards for storing things in stalls were added by Mortal Moments about a year ago, not by Jorb and Loftar, and were made because people were using the stalls to store valuables like Snake Skulls and pricing them in the tens of thousands so that either no one would buy them, or they would be spending enough that the stall owner wouldn't care. Then, to remove them, the item price could be reduced to 1 silver and bought by the owner (purge has always been the only way to 'remove' an item from a stall).


A privileged earned if you ask me. I worked hard for that stall.

One of the main tenants of this game is that EVERYTHING should be stealable. If you can't steal from a stall, then there has to be some other way to stop safe storage. Even the almost-safe bank silver has an option of allowing a raider to scare it out of you with a ransom demand.


If that is the case then all the more reason why you should be able to take things in and out of your stall during the same patch. Honestly i think they would complement themselves in overall satisfaction when dealing with your stall and/or protecting it. Also I hope there will be something along the lines of being able to buy security or gaurds or something otherwise that will make the stalls pretty much worthless, something to consider i suppose.


I think you didn't understand what I've said, but I'm not sure how I can explain it better. We don't want your things to be safe. Safety isn't a privilege you can earn. If safety exists, it's a bug.

Being able to put things into a stall and take them out again without paying is safe storage and there's just no other way we know of that can prevent you doing that other than limit price changes and make you buy the stuff back. You're welcome to come up with a new stall mechanic, perhaps involving theft, but I warn you, it'll be difficult to impossible to think of all the horrible ways people can exploit it and how to prevent them.

OP


Still new what is that?


It's internet for Original Post or Original Poster, depending on context.

over 15+ years of playing online games of all kinds (not to date myself or anything 8-)


:lol: So you're... over 20?
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Re: Player Owned Stalls

Postby aptson » Sat Apr 16, 2016 4:56 am

I think you didn't understand what I've said, but I'm not sure how I can explain it better. We don't want your things to be safe. Safety isn't a privilege you can earn. If safety exists, it's a bug.

Being able to put things into a stall and take them out again without paying is safe storage and there's just no other way we know of that can prevent you doing that other than limit price changes and make you buy the stuff back. You're welcome to come up with a new stall mechanic, perhaps involving theft, but I warn you, it'll be difficult to impossible to think of all the horrible ways people can exploit it and how to prevent them.


No i understand perfectly but that doesn't mean i agree with the logic behind it :P. So what if people can have a somewhat "Safer Storage" If there is one thing i have learned from this game nothing is ever really safe because of permanent-death. If you want a mechanic to make it less safe than it sounds like this theft thing has that pretty well covered, but i still think you should be allowed to take things in and out if other people can lol. But i won't beat a dead horse, again this is just my opinion and what really means anything in the end is what you and your developing team decides to do. Thank you for your time ill look into it more and see what i can come up with.


So you're... over 20?


yup, but we will say over 21 so i can still drink beer without people thinking i am underage ;).
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Re: Player Owned Stalls

Postby ZoddAlmighty » Fri Apr 29, 2016 8:24 pm

Dallane wrote:
aptson wrote:I would also like to add that making people not be able to remove items from stalls doesn't solve the problem of storage abuse, it just made it more expensive to do. Which just puts newer players at even more of a disadvantage than they already are.


You should search the forums on why JC made it the way it is. You crying about stalls without a actual argument isn't going to get them changed.


How can a moderator even be this rude? Get some manners for gods sake. Ever tried being this rude on work? You'll get sacked in a week.
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Re: Player Owned Stalls

Postby Dallane » Fri Apr 29, 2016 8:27 pm

ZoddAlmighty wrote:
Dallane wrote:
aptson wrote:I would also like to add that making people not be able to remove items from stalls doesn't solve the problem of storage abuse, it just made it more expensive to do. Which just puts newer players at even more of a disadvantage than they already are.


You should search the forums on why JC made it the way it is. You crying about stalls without a actual argument isn't going to get them changed.


How can a moderator even be this rude? Get some manners for gods sake. Ever tried being this rude on work? You'll get sacked in a week.


1. I really wasn't being rude at all. It is actually good adive
2. If you have a problem with moderation then send a PM to Meow. I in no way was moderating in that post.
3. Telling someone they what they need to do to accomplish a goal or meet a idea is in no way rude. You must be a very low level worker if you think this.
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