Not it prevents the growing of the wrong player base. Salem is interesting because you have to learn those secret mechanics and it gives an amazing feeling to know that you've just found how to use a mechanic you had no idea existed before. The game is punishing true. But it's because it wants to be punishing. Adding carebear mechanics will only succeed in attracting the wrong kind of people; the lazy, the feeble, the weak. They'll ***** on the forums and elsewhere the first time they die or the first time something bad happens to them and that will deter the kind of community Salem wants.
Jeez now I start to understand some of the politics that some players have concerning immigration (though I don't think that Salem's politics applies IRL). Yes, we are dealing with immigration and in Salem it needs to be regulated, the propaganda needs to be just right and new players are welcome as long as they've got the skills.
I agree fully that finding secret mechanics makes the game more interesting, I am not arguing that, i am arguing the fact that it is not necessary to restrict items being taken out of your own store, in what way is discovering that enjoyable? This "attracting the wrong kind of people; the lazy, the feeble, the weak." what kind of a statement is that. A game is meant to be enjoyed. Just because someone isn't as good at the game as you they are considered "not the kind of people we want"? that is some of the most twisted ways of thinking i have heard in awhile, im sorry you feel that way. nothing more to say.
concerning this immigration statement that is for the makers of the game to decide. "regulating" a new player base is probably one of the most counter productive strategies i have ever heard to grow a game. You let everyone in and weed out the bad, not the other way around.