Small suggestions

Forum for suggesting changes to Salem.

Re: Small suggestions

Postby iotuegli » Fri May 10, 2013 2:06 pm

make follow option togleable (when some1 want to follow you you can accept or deny)

or at least give the possibility to follow some1 only if you see his character... and never after a TP


i hope one of that 2 little suggestions can prevent tracking from follow ^^
i'm the one who run :|
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Re: Small suggestions

Postby darnokpl » Sun May 12, 2013 11:02 am

Make characters to forget memorized people (but not kinned) after 4 weeks...
it would make a lot harder to track people by simply memorize, describe and search for claim with 5 biles alts
and it should stop people from making alts to storage memorized characters and guessing who is who :)
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Re: Small suggestions

Postby Viackura » Tue May 14, 2013 7:44 am

Fishing
Make it so the pilgrim thinks about the fish he is fishing when the options show up, that way we feel like we are more in control and it's way less random when choosing the options

More player skill based - Less picking at random


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something like this
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Re: Small suggestions

Postby colesie » Thu May 16, 2013 5:08 am

Sometimes when digging, you should dig up a treasure casket/a time capsule that will contain items from the past/silver/random letters etc
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Re: Small suggestions

Postby the_pilgrim » Thu May 16, 2013 7:53 am

Dead players have a tiny chance (1-2%) of turning into revenants instead of skeletons. These NPCs will spawn at the murderer's homestead when he/she next travels home, auto-aggro and attack the murderer. They are very tough and their base stats are generated from a combination of the dead player's humours and the murderer's humours, with a random factor thrown in for extra fun. Defensive measures (like braziers) have no effect on them, and they can slowly break walls and structures.

However, they drop unique reagents for use in the newly implemented Witchcraft skill. Loot quality (purity?) depends on the base stats of the revenant. This skill allows for powerful effects, but any use is considered a Crime.


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Re: Small suggestions

Postby darnokpl » Thu May 16, 2013 4:34 pm

Let us regen phlegm during combat, so common players will get chance to run away from titans.
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Re: Small suggestions

Postby Scilly_guy » Thu May 16, 2013 8:22 pm

colesie wrote:Sometimes when digging, you should dig up a treasure casket/a time capsule that will contain items from the past/silver/random letters etc


Let us bury chests, perhaps it could be a building that has a slot for a container, it would only be visible to someone who has Fr&W+H&N higher than the person who placed the object inside, or the builder, I'm not sure which. (H&N of builder and Fr&W of the person who put stuff in it).
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Re: Small suggestions

Postby darnokpl » Sat May 18, 2013 11:58 am

Let us put clothes and artifacts in alchemy table to randomizer... it shouldn't change purity, but randomize required profs, so more useful cloths and artifacs sets would be possible to craft (because right now as example highlander set profs are total bs, pirate set is only little better, but still admiral + musketeer hat is best for combat).
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Re: Small suggestions

Postby alagar » Sat May 18, 2013 6:01 pm

I wanna make wine with this isinglass or at least be able to sell it on stall (its a dried "hide", its not?)
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Re: Small suggestions

Postby iotuegli » Sun May 19, 2013 10:52 am

alagar wrote:I wanna make wine with this isinglass or at least be able to sell it on stall (its a dried "hide", its not?)


it's something gelatinous... for every 4 isinglass the stall will give you a food (not powerful like berry-blob but near)
good way to improve fishing ;)
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