darnokpl wrote:Make mines & mountains work like s&c for crops plenty... boulders get random increase of chipped pieces.
D: that will cut down all the rods-market... and also high iron!
i'm not sure if that is good
darnokpl wrote:Make mines & mountains work like s&c for crops plenty... boulders get random increase of chipped pieces.
iotuegli wrote:darnokpl wrote:Make mines & mountains work like s&c for crops plenty... boulders get random increase of chipped pieces.
D: that will cut down all the rods-market... and also high iron!
i'm not sure if that is good
darnokpl wrote:Add NPC that will level up profs for silver.
Ornery wrote:darnokpl wrote:Add NPC that will level up profs for silver.
Get out.
Ornery wrote:You'd be somewhat paying to win with that. What would stop me from dropping a few hundred on silver and then buying god-tier skills from an npc? Nothing.
Ornery wrote:What would stop me from dropping a few hundred on silver and buying inspirationals?
Ornery wrote:Silver also stays in game when buying from players, helping to grow an economy. I've seen dozens of threads and posts about there being a horribly under-used economy in game, why would you want to cut out a huge part of what forms it?
darnokpl wrote:words
iotuegli wrote:darnokpl wrote:words
a market of inspirationals could be a good business, cutting that out lead only to more p2w
darnokpl wrote:iotuegli wrote:darnokpl wrote:words
a market of inspirationals could be a good business, cutting that out lead only to more p2w
So many inspirationals on stalls, so good business
Users browsing this forum: No registered users and 13 guests