Hello
If you take away freedoms by implementing mechanics to prevent stuff, then the game becomes less sandboxy and looses it's uniqueness.
All people have different agendas and wills and they don't usually meet so it's a chaos. Other games have mechanics like safezones/non pvp and non permadeath to prevent people from griefing.
In the real world.. if children play together in a sandbox they gotta learn to get along. Some kids might want to play war, some want to build sandcastles together.
So it's better if the ones who want to play war play with those who want war and not drag in the sandcastle builders while they are at it. They should be left alone.
Sandbox games have no rules, you as a player create the rules and you are responsible for you actions. You can hide as much as you want behind RP but in the end it's YOU who made that RP character and YOU who dictate what it does.
If you enforce your gameplay on others then that's the wrong way to go. It will only lead to suffering for both sides.
Play war with those who want war.. those who want to build in peace and farm. Let them. Agendas should not be enforced on everyone and generalised.
A sandbox community should have individual agreements in how they wish to play so everyone can stay happy.
If someone wants to beat on someone that is a newbie and weak..and the noob doesn't even want to join some warplay agenda, and this person gets kicks from this, then that person is probably mentally ill or just ignorant in what he is doing.
To some people their little base might be the whole world, and it's the only place they felt like they ever achieved something, it can't be measured or compared.
People actually get very saddened and emotional if negative things happen to them ingame, even if they shouldn't. Some people don't have the mindset to handle this, nor wish to participate in your wargames.
And if YOU have this mindset and you know the other person doesn't have it and you still keep beating them down? what does that make you?
