Player Owned Stalls

Forum for suggesting changes to Salem.

Re: Player Owned Stalls

Postby aptson » Thu Apr 14, 2016 10:02 pm

jakhollin wrote:
Dallane wrote:Essentially just ignore him. He constantly post wrong information and leads people down a very bad path in this game.



I think he was meaning the stalls. :lol: :lol: :lol:



lol i was and noted :shock:
User avatar
aptson
Customer
 
Posts: 134
Joined: Sat Mar 26, 2016 11:01 am

Re: Player Owned Stalls

Postby aptson » Thu Apr 14, 2016 11:02 pm

Thank you to everyone that gave me feedback. I honestly want to see this game improve, its by problem solving and debate about aspects of the game that lead to improvements to the game as a whole. My intention in this post was not to offend anyone, only to bring light to something i felt needed a little sunshine. Keep up the good vibes everyone.
User avatar
aptson
Customer
 
Posts: 134
Joined: Sat Mar 26, 2016 11:01 am

Re: Player Owned Stalls

Postby Claeyt » Fri Apr 15, 2016 3:46 am

Dallane wrote:
Claeyt wrote:1st off, there was abuse for storage without penalties for taking stuff out in previous worlds but Jorbtar fixed it quickly and we've had something similar to what we have now for years.

Secondly, I don't believe you lose your stall if you die. I may be mistaken because I haven't had to deal with it but from my understanding you simply inherit the stall just like you can inherit Pclaims.


Oh look Claeyt made another post with zero game knowledge and wrong information. Awesome!

So what exact information did I get wrong Dallane? Or are you just following me around the forum trolling me again?
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
User avatar
Claeyt
 
Posts: 5166
Joined: Mon Dec 24, 2012 4:02 pm

Re: Player Owned Stalls

Postby Dallane » Fri Apr 15, 2016 12:41 pm

Claeyt wrote:
Dallane wrote:
Claeyt wrote:1st off, there was abuse for storage without penalties for taking stuff out in previous worlds but Jorbtar fixed it quickly and we've had something similar to what we have now for years.

Secondly, I don't believe you lose your stall if you die. I may be mistaken because I haven't had to deal with it but from my understanding you simply inherit the stall just like you can inherit Pclaims.


Oh look Claeyt made another post with zero game knowledge and wrong information. Awesome!

So what exact information did I get wrong Dallane? Or are you just following me around the forum trolling me again?


Play the game and find out. You have been told multiple times no one is following you around or trolling. Stop playing the victim and derailing
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Player Owned Stalls

Postby Argentis » Fri Apr 15, 2016 1:48 pm

You can already take stuff back from the stall. Buy what you put. It works the same as a storage except you pay 35% tax for it. It seems somewhat balanced to me. The goal of the stall is to sell stuff you cant be bothered to sell in person.
And concerning the handholding, i think thats ok that a lot of mechanics in the game are hidden and for you to experience the hard way. It is what makes salem salem.
User avatar
Argentis
 
Posts: 1667
Joined: Sun Jan 06, 2013 8:59 pm

Re: Player Owned Stalls

Postby aptson » Fri Apr 15, 2016 9:01 pm

Oh look Claeyt made another post with zero game knowledge and wrong information. Awesome!


So what exact information did I get wrong Dallane? Or are you just following me around the forum trolling me again?



Please take your personal problems with each other to a different forum post. If you would like to correct what was wrongfully said by all means, please do so. Otherwise i ask you kindly to take your arguing somewhere else. Thanks
Last edited by aptson on Fri Apr 15, 2016 9:09 pm, edited 1 time in total.
User avatar
aptson
Customer
 
Posts: 134
Joined: Sat Mar 26, 2016 11:01 am

Re: Player Owned Stalls

Postby aptson » Fri Apr 15, 2016 9:08 pm

="Argentis"]You can already take stuff back from the stall. Buy what you put. It works the same as a storage except you pay 35% tax for it. It seems somewhat balanced to me. The goal of the stall is to sell stuff you cant be bothered to sell in person.


I have said what i wanted to say regarding that. Thanks for your feedback though.

And concerning the handholding, i think thats ok that a lot of mechanics in the game are hidden and for you to experience the hard way. It is what makes salem salem.


I will say again that this is the kind of attitude that will prevent this game from growing a new player base. I think we all want to see this game grow and become better, and by making a little more of what you guys call "care bear" or "hand holding" in some of the softer aspects of the game, you will do just that. Its about picking your battles, lets not forget its already a perma-death game. Making trading easier doesn't change that at all.
User avatar
aptson
Customer
 
Posts: 134
Joined: Sat Mar 26, 2016 11:01 am

Re: Player Owned Stalls

Postby aptson » Sat Apr 16, 2016 1:52 am

I would also like to add that making people not be able to remove items from stalls doesn't solve the problem of storage abuse, it just made it more expensive to do. Which just puts newer players at even more of a disadvantage than they already are.
User avatar
aptson
Customer
 
Posts: 134
Joined: Sat Mar 26, 2016 11:01 am

Re: Player Owned Stalls

Postby Argentis » Sat Apr 16, 2016 2:38 am

aptson wrote:
="Argentis"]You can already take stuff back from the stall. Buy what you put. It works the same as a storage except you pay 35% tax for it. It seems somewhat balanced to me. The goal of the stall is to sell stuff you cant be bothered to sell in person.


I have said what i wanted to say regarding that. Thanks for your feedback though.

And concerning the handholding, i think thats ok that a lot of mechanics in the game are hidden and for you to experience the hard way. It is what makes salem salem.


I will say again that this is the kind of attitude that will prevent this game from growing a new player base. I think we all want to see this game grow and become better, and by making a little more of what you guys call "care bear" or "hand holding" in some of the softer aspects of the game, you will do just that. Its about picking your battles, lets not forget its already a perma-death game. Making trading easier doesn't change that at all.


Not it prevents the growing of the wrong player base. Salem is interesting because you have to learn those secret mechanics and it gives an amazing feeling to know that you've just found how to use a mechanic you had no idea existed before. The game is punishing true. But it's because it wants to be punishing. Adding carebear mechanics will only succeed in attracting the wrong kind of people; the lazy, the feeble, the weak. They'll ***** on the forums and elsewhere the first time they die or the first time something bad happens to them and that will deter the kind of community Salem wants.

Jeez now I start to understand some of the politics that some players have concerning immigration (though I dont think that Salem's politics applies IRL). Yes, we are dealing with immigration and in Salem it needs to be regulated, the propaganda needs to be just right and new players are welcome as long as they've got the skills.
User avatar
Argentis
 
Posts: 1667
Joined: Sun Jan 06, 2013 8:59 pm

Re: Player Owned Stalls

Postby belgear » Sat Apr 16, 2016 2:52 am

lol just count yourself lucky you managed to acquire a a stall so quickly. There are players that have been around months that know more about the mechanic than you that would have happily purchased it.
What you don't get is that "end game" in this game is not getting all the skills, nor having a huge base, nor acquiring vast riches, nor having all the *****. End game is knowing how to get to those things regardless of if you are starting from nothing.
User avatar
belgear
Customer
 
Posts: 1215
Joined: Fri Feb 01, 2013 6:06 am

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: Google [Bot] and 3 guests