Asgaroth22 wrote:Ailaa wrote:I like both your ides Carver. The game is abit complicated when it comes to both inspiration and gluttony. It takes some time to understand, and people who have played the game for awhile probaly fully understand it, and don't mind it. But this game should not try to only satisfy the older playerbase, but the game needs to attract new players too fill up the players who leave.
Most people who play MMORPG are used to "leveling" and most likely would fully understand that doing certain things, raises your profiency, so i think that would be a welcome addition for many new players. I am just abit afraid it would make the inspirational system obsolete, and somewhat suspicous too what will replace it.
The idé for the gluttony system also sounds nice, but all depends on the "cravings" you get. I think you need to explain abit more in detail, as it sounds like some food items would become obsolete. If you desire a certain food group, then what would be the point in making the hardest item in that food group?
Everyone here was a new player once, and we all had to learn the mechanics. We somehow managed, so why shouldn't new players? I like that the game doesn't hand us everything on a tray, that we need to find out things for ourselves.
I'd too love some further explanation of the gluttony changes.
I've quit this game 4-5 times? Alot in the beginning due to not understanding the system. The reason i came back, is because i played Haven and Hearth alot. The DEVS want to attract new players. Some of these players REALLY enjoy this kinda games, and take the effort to learn the system by going on forums, wiki, spending time etc. But some people will lose intrest if they do not understand the system in a reasonable amount of time. I am not saying "dumb" it down, but just make the system somewhat understandable in the beginning.
This game need the system to be easy to understand, somewhat "logical". A leveling system is logical and it is something most players are used to. I am not saying it is wrong to have a completely different system, but if you going to, make sure it will be very easy to understand in the early parts of the game. For people who are used to a leveling system will most likely just assume that even this game has something similair.
In all honesty i enjoy this system. But it is because i understand it! And that i took the time and effort to come back and learn it. Most players will not do this, and i'd rather have a Salem filled with players and an easier system, then a hard system with a small dedicated fan base.