Orcling wrote:A dunce hat as a club/sword, but instead of doing damage, it heals your targets.
A healing weapon, I want one.
Orcling wrote:A dunce hat as a club/sword, but instead of doing damage, it heals your targets.
JohnCarver wrote:I think the thing that makes me most sad, is how do I respond to his latest post, when he already has the dunce cap.
Instead of Pathfinding Trenix, I will now be investing resources into finding another item slot and item to go along with your new hat.
JohnCarver wrote:
as captain of this ship, I plan on riding it to our destination as a submarine if I have to.
troubleis wrote:JohnCarver wrote:I think the thing that makes me most sad, is how do I respond to his latest post, when he already has the dunce cap.
Instead of Pathfinding Trenix, I will now be investing resources into finding another item slot and item to go along with your new hat.
How about giving him the special surprise that was originally intended for Frakked, but we never got to see it? Would it be an appropriate item for this guy?
JohnCarver wrote:I think the thing that makes me most sad, is how do I respond to his latest post, when he already has the dunce cap.
Instead of Pathfinding Trenix, I will now be investing resources into finding another item slot and item to go along with your new hat.
Icon wrote:Organize your boxes better?
trungdle wrote:Icon wrote:Organize your boxes better?
I triedbut my base will look ugly if I do so... I want it to look like a home to my avatar, not a factory. Anyway, the point is, we should have a way for our toons to navigate in narrow passages so he won't stop after 1 step,so he can at least pass the tiny objects in front of him. Maybe even adding a skill as "park our" or something... AND this is just my opinion, nothing more than my own selfish desire (I don't want a cap
)
edit: actually i lined up my base already but still navigating in narrow places hurts me. If you can find a way to smooth it up without making it "easier" or us lazier or less competent, then... yeah, you've got the idea.
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