Flame wrote:Ok devs, now that you know that people plays for fun and not for duty, you have to decide if you want a game with animals for future players or you don't give a --- about your time spent in this system and the future players enjoinment. XD
You can't decide what's fun for others. To me, join a new server and mass-product stuff like a drone is zero fun, so i don't use a minute of my time for a task that i would not enjoy that much.
For others, that could be fun, but also a deep unbalancing of the actual system, so maybe they don't care to change their way to play.
This situation will go on for ages if you don't choose what you want to do with Your time spent on this development.
Drop it and delete the animals, or plan a new quest that's is less blackmailing.
There was a game John and I used to play together. People had to team up and work in those teams (and betrayal there was just as possible and devastating as in Salem) for months to achieve the server goal, and the winning team got nothing but bragging rights, some shinys for player's profiles, and the knowledge that they won. In that game, you had to build your own 'ark' while the other teams tried to build theirs AND destroy yours. In Salem, the witches couldn't even hamper you and everyone could help with the ark without even having to worry about betrayal. I was quite surprised when you all let the witches win, especially when it's been only one guy in the witch faction who will get animals when you all don't.
Now, I guess I can understand you not finding it fun to work toward a goal in game, to put in some effort in exchange for advancement in the game... but if you don't find that fun, why are you playing Salem at all? Building an ark to get animals is no different from building a character to go get raid loots with, or building a tailor and selling high quality clothes to get silver with, or mining out to low levels of a mine to get the best knives.
I also don't see how this is 'unbalancing'. If you want animals, build the ark, if you don't care, don't build the ark. Animals will get in the game by the winning witch and he can keep a strangle hold on the market if he wants, it's entirely up to you. We have no intention of just deleting animals. You might have a much harder time getting them than you could have had though.
What is funny is that people actually seem to care about their bases and characters on Popham, like they aren't temporary. No one seems able to realize that Popham isn't Providence. Like Tulgarath saying no one can join his town and that he'll destroy any bell he sees out of paranoia. He has literally nothing to lose at this point by taking a chance on someone joining and helping him build the ark, but it seems he can't help it. Having animals be a goal in Popham isn't unbalancing because the goal (livestock) is literally the ONLY thing on the entire server that has any value whatsoever. There has to be something to work for or there's no point in playing the expedition.
Yeah, the ark should have been easy to build; we were worried it would be too easy. We failed to account for the appalling laziness of the population and your ability to whine so hard you actually convince yourselves your laziness is justified. You could totally still finish the ark even now.