Tylan wrote:
This thread is about crafting more than implementation of new forest mechanics, right?
Yeah but it is also talking about elements which are missing in the game.
Tylan wrote:
This thread is about crafting more than implementation of new forest mechanics, right?
This thread is about crafting more than implementation of new forest mechanics, right?
rkaney wrote:There is already a decay mechanic in place with stumps, why not add it to trees with a little randomness thrown in. Start with a chance for seedlings to sprout within a radius of mature trees. Mature trees have decay timer. Once they hit an event they are naturally felled. x amount of days they become hollow logs/ stumps. Then x amount of days they are gone. Would make the forests come alive and you already have some of the systems in place.
Also an axe made from oak will perform differntly then spruce. Maple, cherry, or mahogany would certainly be more desirable then pine for furniture. Sap or syrup could easily be added. This game has so much potential. We will see though if its realized or not.
loftar wrote:I not like, you not get
staxjax wrote:Clearcut areas dont automatically replenish in rl. If you want your forest back after clear cutting it, you have to plant new trees.
TeckXKnight wrote:Why am I getting credit as the op when it was rkaney's idea?
Also, as for it being unrealistic for the world's trees and terrain to be dynamic; it's more fun for players to engage in shifting terrain that isn't just wasteland. Having some kind of cyclical nature to nature would present a world with the ability to somewhere manage itself as it consumes old claims and replaces its roads with dirt and its houses with trees. It'd be folly to abandon every idea just because it doesn't fit perfectly with reality.
TeckXKnight wrote:Why am I getting credit as the op when it was rkaney's idea?
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:TeckXKnight wrote:Why am I getting credit as the op when it was rkaney's idea?
Posts are automatically listed in chronological order. Nothing that can be done about it that I know of on phpBB.
I'm all for regrowth of forest if it's selectively harvested and thinned out. However, clear cut areas should turn into dead spots or grasslands as they do now.
You can say the spread of seed and such is just a representation of all the fauna we don't see.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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