Re: about Salvaging...
Posted: Sun Jan 14, 2018 3:39 am
Dallane wrote:-1 bad idea as usual.
Thanks for the bump, I expected nothing less of you!
Dallane wrote:-1 bad idea as usual.
Taipion wrote:Dallane wrote:-1 bad idea as usual.
Thanks for the bump, I expected nothing less of you!
Dallane wrote:Taipion wrote:Dallane wrote:-1 bad idea as usual.
Thanks for the bump, I expected nothing less of you!
Must be hard up to actually be happy for someone to bump a **** thread after a few hours.
Taipion wrote:Mines:
Due to being unable to secure anything in a mine with a claim, and the claim covering the mine not counting for the inside, anyone being able to get inside a mine has the option to salvage everything inside.
Now you say, just properly secure your mines, and otherwise you'd need greek fire to destroy anything in a mine if you need to... well, I liked it better that way, so that's that.
Taipion wrote:Walls, houses and structures in general:
If found without a claim, any of these otherwise highly resilient objects is gone within a few seconds if someone feels like it, I'm not saying it's gamebreaking but it feels odd.
Taipion wrote:All the free loot:
Once JC said that free loot is a bad thing, but now everything not on a claim is free salvage and free loot, and if you break into a common small or medium claim and destroy the claimstone, the base itself turns into free loot.
JohnCarver wrote:I'll continue to look at salvage but I do generally like it in its current form. And as for the mines. Its an intended side effect of building in mines that the structures and items there be at higher risk.
lachlaan wrote:I am certainly not entirely sure that only the pclaim owner cam salvage.
JohnCarver wrote:I'll continue to look at salvage but I do generally like it in its current form. And as for the mines. Its an intended side effect of building in mines that the structures and items there be at higher risk.