Landscape.

Forum for suggesting changes to Salem.

Re: Landscape.

Postby poers3 » Wed Nov 14, 2012 4:56 pm

truly is a very significant change in sight so do not a drama but the advantage is that if experencia directly affects the game and feeling
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Re: Landscape.

Postby Vlaar » Wed Nov 14, 2012 6:55 pm

I guess the trees could be bigger...
And there are a lot of games out there that fail to deliver that feeling of an overly grown forrest people want... I'd like to see a picture of the alpha version of forrests :P
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Re: Landscape.

Postby kitsune5 » Wed Nov 14, 2012 7:27 pm

Vlaar wrote:I guess the trees could be bigger...
And there are a lot of games out there that fail to deliver that feeling of an overly grown forrest people want... I'd like to see a picture of the alpha version of forrests :P

there are 2 videos that you can see it, these:

http://www.youtube.com/watch?v=wDySrWMY2Ik
http://www.youtube.com/watch?v=DQiSnq9Xo3s
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Re: Landscape.

Postby Vlaar » Wed Nov 14, 2012 8:31 pm

kitsune5 wrote:
Vlaar wrote:I guess the trees could be bigger...
And there are a lot of games out there that fail to deliver that feeling of an overly grown forrest people want... I'd like to see a picture of the alpha version of forrests :P

there are 2 videos that you can see it, these:

http://www.youtube.com/watch?v=wDySrWMY2Ik
http://www.youtube.com/watch?v=DQiSnq9Xo3s


Holy moly!! That actualy looked awesome.. especially the night time... hope they implement time and seasons soon..! Role playing mood ftw!!
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Re: Landscape.

Postby MagicManICT » Wed Nov 14, 2012 9:31 pm

Seems like I recall the trees being even bigger than that at one point. You literally couldn't see the ground in some places for the number of trees. I will agree they've gotten too small, but play with it for a few hours without the forage radar, and you're quickly overwhelmed and can't find a thing.

Now, if (when) a radar is added to the default client, sure, let's bring back the trees in their massive glory. For now, lets keep the game playable for all choices.
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Re: Landscape.

Postby fox » Wed Nov 14, 2012 9:35 pm

Hello Kitsune :oops: love you.
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Re: Landscape.

Postby Mtibbs1989 » Thu Nov 15, 2012 10:32 am

You're absolutely right this game isn't hilly enough *sarcasm intended*
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Re: Landscape.

Postby Mtibbs1989 » Thu Nov 15, 2012 10:50 am

I do however believe this game would benefit quite well with some cell shading, i think it'd make it pop out a lot more, without increasing the computer requirements.
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Re: Landscape.

Postby MagicManICT » Thu Nov 15, 2012 2:19 pm

From viewtopic.php?f=5&t=507 :

MagicManICT wrote:Console commands:

Enter these directly into the client, not into chat! Simply enter the characters as you would push hotkeys for the menus. When you type the ':', there's a command line that comes up you can enter the rest of the command on.

Graphics settings:
:gl light vcel -- cell shaded (calculated off vertex)
:gl light pcel -- cell shaded (calculated per pixel)
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Re: Landscape.

Postby Droj » Thu Nov 15, 2012 2:49 pm

You need more skills;

¦]
***** the Treaty!
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