sefer wrote:I know how the game works







sefer wrote:I know how the game works
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Darwoth wrote:i can give you a witchcraft quest no need for dumb mechanics, for starters if you post a screenshot paying homage to the statue of darwoth (located in the providence graveyard) every day for the next 14 days we will begin your journey into the blackened void.
while visting the statue you must also drop three living salamanders on the ground while placing one dead snake at the foot of the statue in accordance with the serpentine ritual and the law of three.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Darwoth wrote:i can give you a witchcraft quest no need for dumb mechanics, for starters if you post a screenshot paying homage to the statue of darwoth (located in the providence graveyard) every day for the next 14 days we will begin your journey into the blackened void.
while visting the statue you must also drop three living salamanders on the ground while placing one dead snake at the foot of the statue in accordance with the serpentine ritual and the law of three.
God I miss when people actually did this. These young kids and their wows ruined everything
Dallane wrote:Darwoth wrote:i can give you a witchcraft quest no need for dumb mechanics, for starters if you post a screenshot paying homage to the statue of darwoth (located in the providence graveyard) every day for the next 14 days we will begin your journey into the blackened void.
while visting the statue you must also drop three living salamanders on the ground while placing one dead snake at the foot of the statue in accordance with the serpentine ritual and the law of three.
God I miss when people actually did this. These young kids and their wows ruined everything
sefer wrote:UO was my first mmo, and to this day continues to be what I hold all other games against. After all these years ive never found a game that could quite capture its charm. Still the best pet taming system to ever exist.
sefer wrote:Its treasure hunting skill is what I thought about when I mentioned a "cave/dungeon" type system.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
sefer wrote:Dallane wrote:Darwoth wrote:i can give you a witchcraft quest no need for dumb mechanics, for starters if you post a screenshot paying homage to the statue of darwoth (located in the providence graveyard) every day for the next 14 days we will begin your journey into the blackened void.
while visting the statue you must also drop three living salamanders on the ground while placing one dead snake at the foot of the statue in accordance with the serpentine ritual and the law of three.
God I miss when people actually did this. These young kids and their wows ruined everything
I actually feel really old having turned 25 this last December. Hope that doesn't offend, but its felt like everything has been going slowly downhill ever since I passed 21. Once you hit the legal to drink age the only real milestones left are "oh joy you can rent a car" and "congrats on getting further away from your prime." :/, nothing to look forward to now other than that first gray hair and inevitable height loss. UO was my first mmo, and to this day continues to be what I hold all other games against. After all these years ive never found a game that could quite capture its charm. Still the best pet taming system to ever exist. And It too had quests/npcs that would not always be there, or intricate dungeons that required you gather the right stuff in order to even gain access to it. Its treasure hunting skill is what I thought about when I mentioned a "cave/dungeon" type system. Where you could get a map, dig a spot, and have a treasure pop up.. Not a static spot mind you, a randomly generated spot that when interacted with yielded results, where you had to painstakingly search for the location that kinda looked like the piece of map, and dig on the exact pixel spot or else no dice.. A randomly appearing transitional filled with danger and possible treasure. It could fit lorewise even. Maybe its a cave with a alter to some forgotten god, maybe a treasure cache from indians, or maybe a cave belonging to something dark (http://www.salem-news.com/articles/dece ... nts-ta.php) but also riches if you noted the "1000s of artifacts found as well as two mummified giants." Whose, if you dig into more about the corpses, skulls were not resemblant of human skulls, further arguing that these were not just really tall humans. (I mean, they could have been, but it seems more fun to believe they were actual, mythical, giants.) It doesn't have to feel/resemble a quest, but rather a treasure hunt, cave spelunking, searching for riches in the new world, as some did back then.
Darwoth wrote:there was the treasuermap systems, there were dungeons (which only required lockpicking other than wind later on which required 72.2 magery), there were the random world generated "free the princess" spawns. there was not any of the **** your referencing witchcraft here should be likened to.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
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