The effects of Tea

Forum for suggesting changes to Salem.

Re: The effects of Tea

Postby AmmaBoss » Wed Dec 23, 2015 6:36 am

JohnCarver wrote:
AmmaBoss wrote:See the thing is a 250 stats character can raid just as well as a 500 stats bb character.
I think there should be diminishing returns but still with how brazier and taking items from claims works at the moment there is no point having more than 250 BB - 300 BB ,
Even after you breach a claim and disable the defences , and you started looting the claim a 250 stats character will be able to loots just as fast as a 500 stats character since they both will have the same regen rate.
My idea is not perfect , perhaps the number could be change so that it takes 10 min to fully regen your biles.


I can see where you are coming from with this. The simple solution would be for me to remove tea from raiding though.

Remove Tea would be an easier solution , however I raided a claim with active defender recently and everytime they stomp us and we were force to commited another waste crime taking a decent amount of black bile along with brazier /troches attacking on just trespassing on to a claim it made raiding really hard. you could keep single handedly keep a group out of your claim forever if you had with a stockpile.If you remove Tea raiding would be near impossible.
AmmaBoss
 
Posts: 379
Joined: Thu Jun 06, 2013 1:15 am

Re: The effects of Tea

Postby JohnCarver » Wed Dec 23, 2015 7:07 am

I have no issues tilting raiding massively in favor of the defender. I think if you are actively defending you should be able to keep people out of your base. I believe the aggressors should have to win out in a war of attrition.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: The effects of Tea

Postby MaxPlanck » Wed Dec 23, 2015 2:11 pm

That means the defenders cant drink tea either, what if one of the people the defender aggros(more than one raider) stays close but won't walk too far off so that the player can't regen yellow bile(stomp is expensive) eventually the defender will run out of yellow bile and cant stomp to defend over wall. A 2v1 situation becomes a big struggle without any tea. This also factors into the player not being able to repair forever since that takes pleghm.
User avatar
MaxPlanck
Customer
 
Posts: 992
Joined: Fri May 17, 2013 3:20 pm

Re: The effects of Tea

Postby Heffernan » Wed Dec 23, 2015 6:04 pm

MaxPlanck wrote:That means the defenders cant drink tea either, what if one of the people the defender aggros(more than one raider) stays close but won't walk too far off so that the player can't regen yellow bile(stomp is expensive) eventually the defender will run out of yellow bile and cant stomp to defend over wall. A 2v1 situation becomes a big struggle without any tea. This also factors into the player not being able to repair forever since that takes pleghm.


thats why most towns usually are big enough to have

a) multiple people defending and stomping over alls
b) enough of a size so u can run to the inner and leave combat
c) town houses u can run in wich also breaks all player combat after some seconds
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Previous

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 5 guests