Revert Authority Objects

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Re: Revert Authority Objects

Postby Dallane » Wed Sep 09, 2015 3:28 pm

Heffernan wrote:
the_truth wrote:
Dallane wrote:
Because you still have the exact same defense as before. You do realize that defending a town works in the defenders favor correct?


O kurwa. No, it does't. Previously, to make my authority objects vulnurable to waste, I must screw up with my town bell upkeep. Make it 0.
Now there is no difference between TB with and without upkeep.


you have to know that Dallane does not know how this game works and therefor never experienced a siege.

on a sidenote JC announced we would get more walls a year ago curious to see when they are finally coming..


GT has been sieged 3 times. One of which was documented in HoB.

The new wall is already in game but not released. He showed it off some time ago.
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Re: Revert Authority Objects

Postby HolyLight » Wed Sep 09, 2015 3:30 pm

Heffernan wrote:
the_truth wrote:
Dallane wrote:
Because you still have the exact same defense as before. You do realize that defending a town works in the defenders favor correct?


O kurwa. No, it does't. Previously, to make my authority objects vulnurable to waste, I must screw up with my town bell upkeep. Make it 0.
Now there is no difference between TB with and without upkeep.


you have to know that Dallane does not know how this game works and therefor never experienced a siege.

on a sidenote JC announced we would get more walls a year ago curious to see when they are finally coming..



From what i was told, when a specific amount of players reached a threashold of humors (800?), he would introduce a new strength of walls to protect against said players.

Im sure they are metal walls made from D.Bones? Blister Steel? and other stuff?
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Re: Revert Authority Objects

Postby Taipion » Thu Sep 10, 2015 2:48 am

Even though it does not effect our town much, I give this a +1, as this was not announced and in fact would require many players to completely re-do their towns, not good.

If you want this mechanic, and you are serious game developers, take it back for now, announce it properly and give everyone at least a few weeks to prepare.

Don't get me wrong, neither the details of the latest witchy things, nor the exact numbers to the latest droprate change should be in the patch notes, but this is one thing that should have been there, and as someone forgot about it, what I said would be the way to deal with it.
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Re: Revert Authority Objects

Postby Lallaith » Thu Sep 10, 2015 6:00 am

seems to me leaving losing towns the option of keeping their land and a shell of walls to rebuild in the past was much more gentle than giving raiders the option to claim over it so they're left with nothing and potentially trapped.
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Re: Revert Authority Objects

Postby ToorimaKun » Thu Sep 10, 2015 9:52 am

again i do not understand the logic behind this change....

and again this is an other change that will force us to make our villages look ugly.... some of us like nice looking villages.....

and those of us that are going to try and work around this with our current village layout are probably going to have to create islands of claimed land... that apparently JC hates so much.


and as many have pointed out it just isn't worth the effort... might as well have JUST a bell and ***** laying down authority objects... this change makes them more of a danger during a raid then a help.
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Re: Revert Authority Objects

Postby Kandarim » Thu Sep 10, 2015 10:16 am

well to be honest, i see why the change was made. Donuting towns is now more timeconsuming (yay) or can be broken easily. If anything, I'd like to see town bells disregarded so that small towns do not suffer from this too much.

I see why this change was made (and possibly even why it included the town bell). I just very much dislike how this was an unannounced ninja patch.
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Re: Revert Authority Objects

Postby belgear » Thu Sep 10, 2015 12:59 pm

I understand that this is your fix for siege towns, but to be frank this does nothing for it. Just makes it easier to donut the town and then wait for the perfect moment where you can get in and take out the bell and then cover it with your siege town. Overall a 10/10 way to kill the game for me. If I had any sense at all I would just run around knocking over everybody's town bells so that everyone just ***** quit. ***** lucky I don't have the time for that **** anymore.
All you have done is make it easier for raiders to coffer their main raiders. Why even have TBCs if this is how things are?
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Re: Revert Authority Objects

Postby Darwoth » Thu Sep 10, 2015 1:11 pm

belgear wrote:I understand that this is your fix for siege towns, but to be frank this does nothing for it. Just makes it easier to donut the town and then wait for the perfect moment where you can get in and take out the bell and then cover it with your siege town. Overall a 10/10 way to kill the game for me. If I had any sense at all I would just run around knocking over everybody's town bells so that everyone just ***** quit. ***** lucky I don't have the time for that **** anymore.
All you have done is make it easier for raiders to coffer their main raiders. Why even have TBCs if this is how things are?



if the defending town does nothing but log off when their 24k auth farm with exactly one empty brazier is sieged (*cough*) then yes they will have some troubles which seems to be the entire point of the change, for anyone else that builds a proper town your argument is quite flawed.

the fact you tards had the number two and three leaderboard slots for months causing me to artificially inflate my own authority simply by having a bunch of garbage strewn around an open field that nobody could destroy is retarded.
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Re: Revert Authority Objects

Postby Lallaith » Thu Sep 10, 2015 2:03 pm

Darwoth wrote:
belgear wrote:I understand that this is your fix for siege towns, but to be frank this does nothing for it. Just makes it easier to donut the town and then wait for the perfect moment where you can get in and take out the bell and then cover it with your siege town. Overall a 10/10 way to kill the game for me. If I had any sense at all I would just run around knocking over everybody's town bells so that everyone just ***** quit. ***** lucky I don't have the time for that **** anymore.
All you have done is make it easier for raiders to coffer their main raiders. Why even have TBCs if this is how things are?



if the defending town does nothing but log off when their 24k auth farm with exactly one empty brazier is sieged (*cough*) then yes they will have some troubles which seems to be the entire point of the change, for anyone else that builds a proper town your argument is quite flawed.

the fact you tards had the number two and three leaderboard slots for months causing me to artificially inflate my own authority simply by having a bunch of garbage strewn around an open field that nobody could destroy is retarded.


we didn't want to build defenses and such for such a large place with garbage strewn around an open field everywhere anytime soon. if we'd had warning that paid authority objects would become destroyable we probably would have bothered back then.

i find the idea that towns are ranked according to how many 'authority objects' they contain and given money for it a bit retarded. it would make much more sense for it to be based on something that actually represented something positive about the town. it is an improvement in that way.
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Re: Revert Authority Objects

Postby belgear » Thu Sep 10, 2015 3:05 pm

lol, everything about the auth system is dumb I dunno what you are getting at. I didn't use the holy lands or benefit from KindKaringKristians (the town) at all =] I have never liked the auth system, so I have never benefited from it. (Okay, Arkkkadia was number 6 for a while but that was a byproduct not a goal) Seriously, it's no skin off my nose that these towns have been lost. (I do feel bad for the main person who worked on the holy lands as it was a pretty huge timesink, but really it doesn't bother me that I don't have access to something I never used)
Town bells provided the closest thing to 'safe' as one could be. If a trial by fire took 2 or 3 days to activate and they could be destroyed in a 24 or 36 hour window (and could not be surrounded with a siege town) then maybe this would be cool. I just don't think you should be able to wipe a town out in a 1 week window. (Unless it is a siege town, but you are given a week upon it being made) Could easily make upkeep cost more and have nearly the same effect as this without nearly the shock or game breaking/changing consequences
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