Blood wrote:Would you at least consider allowing mines to be destroyable? but the map is linked to the node so we could say build a mine hide our treasure then destroy the mine essentially achieving the treasure chest version?
I don't dislike the idea of Buried Treasure.
Also I don't dislike the idea of safes.
The point would be that buried treasure can 'technically' be found, and the safes could technically be broken into. Probably just with enough 'hassle' that it wouldn't be worth somebodies time.