Lard and Mortar

Forum for suggesting changes to Salem.

Re: Lard and Mortar

Postby JohnCarver » Thu Sep 25, 2014 6:18 am

Yes, we do indeed have plans for a more sophisticated mortar making system. It was another thing that wasn't able to make the September cut-off
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Lard and Mortar

Postby The_Trade_Wind » Thu Sep 25, 2014 6:24 am

Truly a pitty. Though for the sake of it you should add a special form of dilluted water. Only obtained via alchemy: Tear Extract. Then will there truly be brick walls.
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Re: Lard and Mortar

Postby lachlaan » Thu Sep 25, 2014 9:31 am

Might as well toss in golden eggs now that this has become Salem's Space Shuttle program. Where you need a bigger area stuffed with egg laying coops than the coops themselves can help build a wall around in a month. Much bigger tear harvesting potential than the onion, very disappoint, now whichever way you go it's either not worth it for the defender if it's too easily breakable or not worth it for the attacker if they can't have a cannon to break it. All of the conflicted.
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Re: Lard and Mortar

Postby JohnCarver » Thu Sep 25, 2014 9:39 am

lachlaan wrote:Might as well toss in golden eggs now that this has become Salem's Space Shuttle program.


Don't tempt me.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Lard and Mortar

Postby lachlaan » Thu Sep 25, 2014 9:50 am

If tempting you is all it takes for you to break a game mechanic, then joy to the world of providence to be honest.

What I was trying to say, albeit very harshly, is that I see no way that this is going to become a fun thing ingame. Either it will add proportionate defense to the effort put in to build it, in which case even in a carebear providence, it'll be a bit boring and will anger people that like the current system where they can still raid, it just takes lots of effort. And if you later scale it to take less effort to raid than it does to build it, that will then just invalidate a tremendous grind for the sake of keeping providence at least slightly exciting and dangerous. Either way all this does is force us to spam coops and wait, always the fun mechanic. Perhaps add a very slight chance for wild turkeys to drop eggs like argos do, and make the recipe take any egg. I'd rather hunt 100 argos for 10 eggs than wait on my limited coops to randomly decide to lay an egg.
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Re: Lard and Mortar

Postby Thor » Thu Sep 25, 2014 9:54 am

lachlaan wrote:Might as well toss in golden eggs now that this has become Salem's Space Shuttle program.


Shut the ***** up nao!
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Re: Lard and Mortar

Postby Procne » Thu Sep 25, 2014 10:27 am

You know, there was this myth that mortar for the China's great wall was made of ground human bones. Sure, it's only what people believed.

Just like they used to believe in witches.

In truth, the bonding agent was rice flour.
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Re: Lard and Mortar

Postby Orcling » Thu Sep 25, 2014 11:30 am

Procne wrote:You know, there was this myth that mortar for the China's great wall was made of ground human bones. Sure, it's only what people believed.

Just like they used to believe in witches.

In truth, the bonding agent was rice flour.


Ground bones are flour too.
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Re: Lard and Mortar

Postby The_Trade_Wind » Thu Sep 25, 2014 3:36 pm

I support the usage of human bodies in the creation of base defense; we should also add cannibalism and organ harvesting.
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Re: Lard and Mortar

Postby Necrobane » Thu Sep 25, 2014 5:13 pm

The_Trade_Wind wrote:I support the usage of human bodies in the creation of base defense; we should also add cannibalism and organ harvesting.


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