grapefruitv wrote:I am not sure I understood all of this correctly, but basically you want to force players to go for gluttony every 16 hours and add a hardcap on most of the food.
You don't understood
![Smile :)](./images/smilies/icon_e_smile.gif)
No force players!
Only value from the Hunger System will work with
the Gluttony Session(debuff) instead
debuff group foodRegeneration, work like "eat", when player a eat something - then got +% regen a hunger (no gluttony session)
grapefruitv wrote:Your suggestion means removing lots of content and freedom of choice on many levels.
"means removing lots of content" example ?
edit.
I personally gave the development opportunity to every profession
and made Domesticated Animals for boost-important if somebody need (for now 400+ biles) character
however, I have never said that other food groups can't have more powerfull foods - it's easy added
the concept is to be simple
- gluttony points min 8, max 10, upper 25, F&F 10 min = 1 type material - preparation mechanics like roast meat (instant)
- gluttony points min 20, max 25, upper 50, F&F 10 min = 2 types materials - preparation mechanics like roast meat (instant)
- gluttony points min 40, max 50, upper 100, F&F 10 min = 3 types materials - preparation mechanics bake or boiled
- gluttony points min 80, max 100, upper 200, F&F 15 min = 4 types materials (one type like semi-finished product) - preparation mechanics bake or boiled
- gluttony points min 160, max 200, upper 400, F&F 20 min = 5 types materials (two type like semi-finished product) - preparation mechanics bake or boiled
- gluttony points min 320, max 400, upper -, F&F 25 min = 6 types materials (three type like semi-finished product) - preparation mechanics bake or boiled
and it would be nice if top food need semi-finished products not only raw products
but
semi-finished product - he should not be hard make - but need massive production like Garlic Braid / Butter / Sugar / etc.
semi-finished product need 1 - 3 materials - isn't rare materials
Rare materials - give bonuses effect example or recipe for regen huge amount hungry or buff foods