Fixing Natural Defenses

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Fixing Natural Defenses

Postby Dallane » Tue Dec 25, 2012 2:23 pm

With little effort other then humus and some time you have the best walls in game atm. A person has to take the time to chop and then remove a stump. Both actions give 2 buffs while taking way more time then it would take to break the typical spam of walls. Boulders are next to them with being stacked in the right position they are unable to be picked up and must be chipped.

My idea is that after chopping a tree everything in its path is destroyed or heavily damaged. If there is a wall of trees they should also fall down or take a large hit in % to finish off cutting them down. Walls should be crushed from fallen trees. Buildings should be destroyed or take a large damage %.

Boulders should be able to be destroyed. Having a pickaxe or introducing a sledge hammer to make the process faster would be nice.

I don't consider cliffs as being broken/unintended since its part of the map generator. Moving dirt to get to the walls is annoying but overall its not a problem when you know how to climb cliffs instantly without using phlegm ¦].
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Re: Fixing Natural Defenses

Postby L33LEE » Tue Dec 25, 2012 2:31 pm

I really like this idea that in game objects can cause collateral damage like falling trees.

Are natural defenses abuse of mechanics or working as intended ? If working as intended, then yes things must be made to counter them, all your suggestions here are solid, i would fully support trees falling to cause damage, as long as it could cause damage / ko to other players also and not just to walls / property.

The idea of smashing a boulder is interesting, as long as it is only to Stone boulders to counter this single problem of boulder walls, yet outside of this idea there is no other use to "smash/destroy" a stone/granite/ore boulder except to exploit current mine mechanics/counter bug abuse defenses.

Fix the boulders to be able to be picked up 100% of the time from any side, and such devices and adjustments are not needed to counter this bug(sledgehammer to break boulders).

I really love the idea of a village in a forest, with like 10-20 layers of trees around the village with only 1 heavily defended route in / out of it, unless you want to chop through 20 layers of trees :)
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Re: Fixing Natural Defenses

Postby Dallane » Tue Dec 25, 2012 2:38 pm

L33LEE wrote:The idea of smashing a boulder is interesting, as long as it is only to Stone boulders to counter this single problem of boulder walls, yet outside of this idea there is no other use to "smash/destroy" a stone/granite/ore boulder except to exploit current mine mechanics/counter bug abuse defenses.


Ore boulder already has a very large box it seems and doesn't suffer from this problem i don't think. I haven't really tried it with them. I think that storing things underground that are able to be carried is intended for mines but farming needs to be removed from them.
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Re: Fixing Natural Defenses

Postby L33LEE » Tue Dec 25, 2012 2:58 pm

Dallane wrote:
L33LEE wrote:The idea of smashing a boulder is interesting, as long as it is only to Stone boulders to counter this single problem of boulder walls, yet outside of this idea there is no other use to "smash/destroy" a stone/granite/ore boulder except to exploit current mine mechanics/counter bug abuse defenses.


Ore boulder already has a very large box it seems and doesn't suffer from this problem i don't think. I haven't really tried it with them. I think that storing things underground that are able to be carried is intended for mines but farming needs to be removed from them.


Carry-able storage containers only. Nothing else. No coops, Farms, and things like this,

No you cannot make impassable blockaids with ore boulders, however destroying them quickly will add to better use of what i consider abuse of current mine mechanics.

I like the idea of your trees also, you mention how they could destroy walls, if you added my suggestion of not only damaging walls / structures but damage players also, it could lead to some serious good defense machanics also, were you place trees around the inners of your walls, get them to 98% chopped, line up correctly and chop it down to hit the person bashing down your gates, yes your going to waste your own walls + gate, but your gonna KO that mofo also who is trying to raid you, and this would allow lower biles players to defend against mega high players which should always be possible to some degree.
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Re: Fixing Natural Defenses

Postby Ass_Kraken » Tue Dec 25, 2012 4:32 pm

L33LEE wrote:I like the idea of your trees also, you mention how they could destroy walls, if you added my suggestion of not only damaging walls / structures but damage players also, it could lead to some serious good defense machanics also, were you place trees around the inners of your walls, get them to 98% chopped, line up correctly and chop it down to hit the person bashing down your gates, yes your going to waste your own walls + gate, but your gonna KO that mofo also who is trying to raid you, and this would allow lower biles players to defend against mega high players which should always be possible to some degree.

This could be cool, but I'd prefer there to be more of a structure for this, maybe a log chute of sorts. Logs would need a change though so they have a hitbox. From a realism perspective it's strange how they work currently and from a gameplay perspective it's too easy to stockpile logs as is.
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Re: Fixing Natural Defenses

Postby jwhitehorn » Wed Dec 26, 2012 5:02 am

Simply make tree chopping on somebodies land the same requirements as simply walking on it (every new char can do it). This way a 10 humour lore of the lumberwoods alt can get through a tree wall.

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Re: Fixing Natural Defenses

Postby Darwoth » Wed Dec 26, 2012 5:16 am

dont think tree walls are really a problem, they will be good now albeit vastly more of a pain in the ass to build (at 60 natural philosophy, 100+ stocks and cults, 45 fronts and wilds i still only got one out of 19 to sprout, havent tried on my better plymouth chars but that is still a pretty rough success rate). but i assume the incoming 2 more wall types will be superior to trees (at least i hope so)

also i doubt very many people other than the few that have already posted in this thread (me, chiefs group, gallows group, maybe some russians) would ever build a tree wall due to the sheer pain in the ass factor so you are unlikely to run into them very often.
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