DeepSixed wrote:Dallane wrote:How about you learn mechanics instead of making dumb post and false statements.
Ideas isn't the section to learn mechanics but since you want to make a idiotic claim that mines are some sort of amazing vault then cry when someone says you are wrong I'll spell it out for you.
YOU HAVE ZERO OWNERSHIP IN A MINE. ANYONE CAN TAKE ANYTHING DOWN THERE WITH ZERO PENALTY OR SCENTS.
Ah, but it's much simpler to build a series of brick walls around a Mine Entrance... that is now... indestructible? I heard they are invulnerable now which is why I never put much in one. (Maybe if you change this- folks will be less interested in making their 'town' underground.)
Take Junction City
It took me months to build layered protections, especially with Brick... but if all I had to protect was a 3x3 square area... could've knocked it out in a week. Fewer braziers, torch posts, etc... **** tons of fewer defenses all round. Imagine all that I have protecting my town now... condensed around Mine Entrance. Do you really think I'd give a **** if someone managed to get through it all???!
So- raiders come along... where do they go for entry... the 1 brick layer or 3-5 brick layers?
Get a grip Dallane- Mine Entrances are a pittance compared to a full size town to build defenses for...
This is getting a bit off topic here, but no one seems too interested in talking about any details of how this deconstruct would work. Who gets to use it? How long does it take? What resources do you get back?
On the subject of building your entire town in a mine... that usually won't work so well as you think. For one, fields and a number of other things can't be built in a mine. Secondly, once they get through your defenses, it's open season on your possessions because there will be no drain or other penalties to anyone stealing things or destroying things in your mine. Sure, it might be a little easier to build the defenses, but that's not the awesome advantage you think it is.
Still, John likes people to have the option to build in a mine, and in case my earlier explanation wasn't clear enough, either the deconstruct skill would have to be limited to only working on claims and only for those who have permissions (making it not so useful), or it would also work for unclaimed things and that would make building in a mine a much less appealing option since anyone would be able to wipe out a mine base by deconstruction in just a few minutes. John did have some plans to
maybe add airflow problems to crowded mines, but he never wanted mine building to be entirely unworkable.