Quality Of Life Updates.

Forum for suggesting changes to Salem.

Re: Quality Of Life Updates.

Postby TotalyMeow » Tue Apr 19, 2016 12:09 am

aptson wrote:So there isn't a way to make the squares maybe a little bigger along the shore so the swimming option doesn't pop up every time you walk in what looks like knee high water?


They can't be made bigger, but the texture of a tile is bigger than the actual tile and there is an overlap order where shallow water takes precedence over deep water. You can see the same effect in paving if you need an example. Therefore, a deep water tile surrounded by shallow water and/or land tiles will look very small because the textures of the other tiles will overlap it on all sides. I believe the idea behind this overlap IS to make the world look smoother so you can't see the squares quite so easily. I guess what you want to ask for, then, is that the deep water take highest precedence in the overlap order.
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Re: Quality Of Life Updates.

Postby aptson » Tue Apr 19, 2016 12:15 am

TotalyMeow wrote:
aptson wrote:So there isn't a way to make the squares maybe a little bigger along the shore so the swimming option doesn't pop up every time you walk in what looks like knee high water?


They can't be made bigger, but the texture of a tile is bigger than the actual tile and there is an overlap order where shallow water takes precedence over deep water. You can see the same effect in paving if you need an example. Therefore, a deep water tile surrounded by shallow water and/or land tiles will look very small because the textures of the other tiles will overlap it on all sides. I believe the idea behind this overlap IS to make the world look smoother so you can't see the squares quite so easily. I guess what you want to ask for, then, is that the deep water take highest precedence in the overlap order.


Sounds about right because currently its like you can only place the trap on half the lake becasue you cant get close enough to the deeper water on most parts.
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Re: Quality Of Life Updates.

Postby TotalyMeow » Tue Apr 19, 2016 4:50 am

It's only cosmetic though. It shouldn't prevent you from placing a trap, but it might make you click in the wrong place.
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Re: Quality Of Life Updates.

Postby Kandarim » Tue Apr 19, 2016 9:04 am

if you're using a custom client, use ctrl-Z (which will align you on the tiles' centers) for a trouble-free trap placement. you can also right-click the trap while you're carrying it, and then the ghost will snap to the tile grid.
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Re: Quality Of Life Updates.

Postby aptson » Tue Apr 19, 2016 8:38 pm

TotalyMeow wrote:It's only cosmetic though. It shouldn't prevent you from placing a trap, but it might make you click in the wrong place.


if you're using a custom client, use ctrl-Z (which will align you on the tiles' centers) for a trouble-free trap placement. you can also right-click the trap while you're carrying it, and then the ghost will snap to the tile grid.


hmmm well ill give this control z thing a try and get back to you guys. maybe i am just clicking to place it to far out. I am using Ender's client atm.
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Re: Quality Of Life Updates.

Postby aptson » Tue Apr 19, 2016 8:49 pm

aptson wrote:
TotalyMeow wrote:It's only cosmetic though. It shouldn't prevent you from placing a trap, but it might make you click in the wrong place.


if you're using a custom client, use ctrl-Z (which will align you on the tiles' centers) for a trouble-free trap placement. you can also right-click the trap while you're carrying it, and then the ghost will snap to the tile grid.


hmmm well ill give this control z thing a try and get back to you guys. maybe i am just clicking to place it to far out. I am using Ender's client atm.


That's exactly what is was. Well the shoreline i guess is just a little deceiving, it doesn't "look" like deep water but the pots can still sit in it. Rookie mistakes ftw. Thanks lol. I honestly just thought it had to be all the way in the deep to be placed i didnt realize it could be place half way on the shallower looking water.
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