aptson wrote:So there isn't a way to make the squares maybe a little bigger along the shore so the swimming option doesn't pop up every time you walk in what looks like knee high water?
They can't be made bigger, but the texture of a tile is bigger than the actual tile and there is an overlap order where shallow water takes precedence over deep water. You can see the same effect in paving if you need an example. Therefore, a deep water tile surrounded by shallow water and/or land tiles will look very small because the textures of the other tiles will overlap it on all sides. I believe the idea behind this overlap IS to make the world look smoother so you can't see the squares quite so easily. I guess what you want to ask for, then, is that the deep water take highest precedence in the overlap order.