Event's Idea

Forum for suggesting changes to Salem.

Event's Idea

Postby gorniksam » Thu Apr 07, 2016 10:43 pm

We all know how now look Event in Dock Club. Marp or JC moving players inside Docks and everyone fight vs everyone. But in reality we are fight in groups (group vs other group).
Sadly not always members of one group is online while Event what resulting in not fair fight. For example 3-4 players vs one.
Long time ago in Docks Event been fights 1vs1 by sabres, when players can use just Thrust, En Garde! and Parry. What about divide in half Docks and put in one part 2 players which will fight each other?The winner gave passes, the loser out of the game. The winner can regen and wait for next "round", winner vs other winer as long as there is only one winner.
I think this will be more fair than curently.
This will check and show skill in fight than not always fair fights which is curently.
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Re: Event's Idea

Postby Necrobane » Thu Apr 07, 2016 10:43 pm

+1
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Re: Event's Idea

Postby Nephilim » Thu Apr 07, 2016 10:43 pm

+1
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Re: Event's Idea

Postby CuDi » Thu Apr 07, 2016 11:15 pm

+1
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Re: Event's Idea

Postby gustavohvg » Fri Apr 08, 2016 12:14 am

+1
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Re: Event's Idea

Postby Nsuidara » Fri Apr 08, 2016 5:28 am

honestly in my opinion, and so this event is unjust and stupid ...
GM participation event when small group people participates in event because ... biles + set have....
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Re: Event's Idea

Postby gorniksam » Fri Apr 08, 2016 11:12 am

Nsuidara wrote:honestly in my opinion, and so this event is unjust and stupid ...
GM participation event when small group people participates in event because ... biles + set have....

This Event is for people who are not afraid to lose, who like to fight and have fun with this. If you not like it it's your thinking, but no one is forcing you to join us in fight.

Nsuidara wrote: ... biles + set have....

I agree with bilies and combat set have "significant role", but skill in fight is the same important if you wanna be the winner.
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Re: Event's Idea

Postby Chaczins » Fri Apr 08, 2016 2:39 pm

+0
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