TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
KruskDaMangled wrote:Laconic as ever Dallane.
Uncertainty is a big part of this game but I think it's natural to assume that one might be able to judge, with some granularity, the physical characteristics of another person, and maybe other very minor things. I wouldn't necessarily advocate anything like people "flagging" colors like in Ultima, or knowing people's biles exactly, but maybe very broad categories corresponding to certain ranges of humors? You would be able to tell at a glance that this pilgrim, for instance, was weedy and kind of sickly looking (aside from actually being sick, you know, kind of thin?) and maybe some big, raw boned character, looked that way. It wouldn't tell you what the current level of humors out of max was at all, but you could tell the difference between a ****** low humor alt and an actual developed character who was well fed and healthy.
Intentions, whether they were a murderer, well, you'd judge that yourself. Also whether them having "arbitrary level of biles" meant they punched below, at, or above their weight class. Like, a well built and equipped character with combat skills, well, you wouldn't know that from just their build versus a civilian/crafter. They would both look healthy/jacked, it's just one would be good at making food, the other would be good at making your face into hamburger.
KruskDaMangled wrote:Laconic as ever Dallane.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:KruskDaMangled wrote:Laconic as ever Dallane.
You know I'm not required to explain how this is a bad idea right?
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:Dallane wrote:KruskDaMangled wrote:Laconic as ever Dallane.
You know I'm not required to explain how this is a bad idea right?
It does help though.![]()
Yeah, Dallane is right, we made a decision a long time ago that we wanted the mystery. You never know what you're going to get when you encounter someone new or see someone wandering around outside your base, and that scariness is a good thing.
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