TotalyMeow wrote:[...] It's made it pretty clear that key holding alts are a bad idea. Sure, have a master key attuned to some little alt that isn't likely to be killed in a raid or anything, but the key sure won't be safe on the alt. It has to be hidden somewhere obscure. And in that case, what difference does it make if it's preattuned to an alt or auto-attuned to the descendant? It let's people be a little lazier, but it also has the potential to make things more annoying for towns.
Good to see that you agree on the key-alts in general.
Yes, it would cause a little problem for towns in that a descendant would have keys, but for that he would have to have a master key to start with, which he could as well use to make another master key to attune to an alt, then use this alt to make another master key and attune it to his heir after the ancestors death, so technically,
this has NO (negative) implications for towns!
Ok, I see the idea has not been understood really, I guess that's my fault for bad explanations, sorry!
Let's try again:
Make a will:
- as it is now, with the addition that
- you can deposit a single keyring filled with keys, and
- your heir will be auto-attuned to them, also
- he will get the keyring through the postmaster or the inheritance npc, whatever works better
note: The inherited keyring may only be filled with master(copy)keys, as it would not make sense to inherit a slave key anyways
(optional:) Also, instead of the auto-attuning to the heir, it could be that keys are attuned to accouts instead of characters, makes things even easier.
This would ofc have the implication that you would be able to "hide" a single keyring per character, that would be perfectly safe, which is maybe a very tiny bit against the main idea of Salem, but would work great, and to "claim" the keys, you need to die, and death is an adequate price I'd say. There are cheaper ways to "hide" stuff 100% safe.
Also, you could drop the whole idea of keys altogether, it only cripples newbies that try to make their first fence and then lack the iron for keys and locks, does not make much sense that a lock and some keys are more expensive than a whole shiny fence anyways!
Instead, make it so that you can set per each door which groups of your kin may open it, would save us all a lot of trouble!
No? Don't like it? Well then better go with the key-inheritance idea, huh!?