Watchdogs for claim security

Forum for suggesting changes to Salem.

Re: Watchdogs for claim security

Postby Potjeh » Wed Mar 04, 2015 5:42 pm

JohnCarver wrote:A fair idea. But we don't have any intention of adding a lot of non-hostile AI work until probably post-launch.

I have a fun idea that reduces your workload on AI - scriptable dogs. The scripting language should be fairly limited, ofc, and the number of lines a dog can hold could be limited by the dog's intelligence. It eliminates the problem of players finding exploits in dog AI because different dogs would have different AI. As for people who aren't into coding, I'm sure some people will publicly release some of their scripts.
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Re: Watchdogs for claim security

Postby trungdle » Wed Mar 04, 2015 5:44 pm

Potjeh wrote:
JohnCarver wrote:A fair idea. But we don't have any intention of adding a lot of non-hostile AI work until probably post-launch.

I have a fun idea that reduces your workload on AI - scriptable dogs. The scripting language should be fairly limited, ofc, and the number of lines a dog can hold could be limited by the dog's intelligence. It eliminates the problem of players finding exploits in dog AI because different dogs would have different AI. As for people who aren't into coding, I'm sure some people will publicly release some of their scripts.

That contain sploits that they can use when they come to your house. Neat. I like that.
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