Rain

Forum for suggesting changes to Salem.

Rain

Postby Etherdrifter » Mon Oct 29, 2012 10:48 pm

A little life in the world of salem.

A random event that occurs for a day once per week.

During the rainy day the following effects occur:

1. 1.5x crop growth speed
2. 2x fish catch rate (ergo event of a fish biting, not effecting the actual minigame, just its frequency)
3. 1.5x darkness effect (extra cloud cover...)
4. 0.5x digging speed (harder to dig in mud)
5. Fire duration halved outdoors and lighting is 50% harder
6. 2x spawn rate of plant foragables
7. 5x worm find rate when digging

After a rainy day the following occur:

1. Hollow stumps are filled with 1l of water, they must be drained via bucket before being opened. This water vanishes within 24 hours.
2. Empty and water barrels outside are filled an extra 3-7l
3. Silver spawn in some hollow stumps (about 2-5 silver)
..........Image
So very many skeletons...
.....Necromancers Guild
User avatar
Etherdrifter
 
Posts: 112
Joined: Sat Aug 11, 2012 1:34 am

Re: Rain

Postby Ass_Kraken » Mon Oct 29, 2012 11:31 pm

I like most of these except silver spawn, increased plant forageables, darkness effect and empty barrels filled with water. The silver and darkness seem to be too much, plant forageables too op and empty barrels filled with water would be annoying if you wanted to fill it with flour, though I like the ones with water being filled. Also I think the hollow stumps should let you drain the water by hand, just takes some time.
Image
User avatar
Ass_Kraken
 
Posts: 1277
Joined: Wed Aug 01, 2012 7:19 pm

Re: Rain

Postby Uronoro » Tue Oct 30, 2012 12:41 am

<--- Supportive of it all. Wouldn't mind the world livening up a bit with some weather patterns or.. patterns of any kind. Seasons and such, too.
Image
User avatar
Uronoro
 
Posts: 69
Joined: Wed Aug 01, 2012 1:22 am
Location: Nope

Re: Rain

Postby slipper » Tue Oct 30, 2012 1:43 am

I like this.
slipper
 
Posts: 12
Joined: Wed Aug 01, 2012 2:55 am

Re: Rain

Postby colesie » Tue Oct 30, 2012 2:51 am

They might want to make a sky texture before they make rain lol
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Rain

Postby darnokpl » Tue Oct 30, 2012 8:56 am

Etherdrifter wrote:A little life in the world of salem.

A random event that occurs for a day once per week.

During the rainy day the following effects occur:

1. 1.5x crop growth speed
2. 2x fish catch rate (ergo event of a fish biting, not effecting the actual minigame, just its frequency)
3. 1.5x darkness effect (extra cloud cover...)
4. 0.5x digging speed (harder to dig in mud)
5. Fire duration halved outdoors and lighting is 50% harder
6. 2x spawn rate of plant foragables
7. 5x worm find rate when digging


Event may occur every day, but not on whole map at same time and should last ~3-6h(?) so we can enjoy it :)

1, 2, 4, 7 yes
3, 6 no
5 only halved? it should be extinguished, that would be good reason to have houses :)

I suggest also to add lightings, it should be rare only in 1% of rain event should have lightings and thunders.
Lighting should target trees or highest buildings in rainy area :)
Tree after hit should burn, house should be damaged by ~50% and during same event same building can not be targeted twice.
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Rain

Postby thl111 » Tue Oct 30, 2012 6:37 pm

I wholly support this idea. This is my suggestion about weather and seasons for Salem some time ago.
http://forum.salemgame.com/viewtopic.php?f=12&t=324
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
User avatar
thl111
 
Posts: 393
Joined: Wed Aug 01, 2012 1:28 am

Re: Rain

Postby TeckXKnight » Tue Oct 30, 2012 7:53 pm

These are rather neat ideas and it would be fun to have random events shift the landscape in small ways. Cheers for the suggestion.
User avatar
TeckXKnight
 
Posts: 767
Joined: Wed Aug 01, 2012 1:24 am


Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 12 guests