Wildlife and AI reality improvements

Forum for suggesting changes to Salem.

Wildlife and AI reality improvements

Postby Keppu » Tue Oct 23, 2012 7:33 pm

This should in no means be the top priority, but would deepen the gameplay for us hunters a LOT.

Non-aggressive wildlife running away instead of fighting

I've been playing for while now and I miss H&H rabbits that run away in fear and you have to catch them. I think this is more realistic than killer bunnies we currently have. I suggest that non-aggressive animals would just run away when you get close and you had to either shoot them from distance, catch them by running, or sneak catch them(real slow sneak movement?). Beaver pelt could be lot more valuable when they(really sneaky bastards in real life) would take more skill to kill. Not like now, you just walk beside the happy fella, say hello and STAB IT TO BEAVER HEAVEN.

Snakes should also just bite you one time and then run away, if you get too close. No point little snakes to chase people around.

Hunters and their prey

I've seen some snake attacking bunnies, this is nice. Makes the world so much more alive. I would love to see bear taking down a deer also. Carnivors should also eat their prey. Now the snakes kill bunnies just for lulz, such a waste.

Maybe in future we could have pack of wolves hunting around too, maybe in darkness area? If you go too deep into the darkness you could come prey.

Fear of fire and sound

Every wild animal should fear fire. Now we have snakes and bunnies sitting near our fireplace. Makes no sense. Fires could be put on to scare unwanted wildlife from our territory. No more nasty snakes spawning right besides your base if you have fires up. Making multiple fireplaces in the darkness would also repel wolves for example for certain radius.

Also sounds affecting animal behavior. Faster you run, the more sound you make, thus driving animals away at greater distances. Need to sneak would make hunting so much more fun and skill based. Specially mixed with early suggested animal tracking. When devs implement walking sounds, player could also actually hear how much sound he is making and easily adjust to more silent approach while hunting.

Of course domestic animals would not fear either fire or human sounds.

Also some birds around would be nice!


That's all folks, hope these aren't old suggestions. I searched the forum and didn't find many things with animal AI discussed. :shock:
User avatar
Keppu
 
Posts: 14
Joined: Thu Oct 11, 2012 5:34 pm

Re: Wildlife and AI reality improvements

Postby Ihmhi » Wed Oct 24, 2012 5:14 pm

I agree with a lot of this (with some caveats).

If animals are going to run away, it would vastly change the way things work. You'd have to spend a lot of phlegm trying to catch them, and since melee attacks mean you have to stand still you'd basically never be able to hit them unless you managed to get them stuck in a corner.

This would be fine if guns worked alright. Realistically, a snake, bunny, beaver, and turkey should all go down in one shot. Deers should go down in a few shots, and bears should take many. It can be balanced out by having a miss chance (which can be reduced by training skills) and actually having ammo. Players can mine saltpeter and other ingriedients to make gunpowder, and use iron bars to make musket balls.
Ihmhi
 
Posts: 38
Joined: Sun Sep 16, 2012 4:16 am

Re: Wildlife and AI reality improvements

Postby Keppu » Wed Oct 24, 2012 6:43 pm

Ihmhi wrote:I agree with a lot of this (with some caveats).

If animals are going to run away, it would vastly change the way things work. You'd have to spend a lot of phlegm trying to catch them, and since melee attacks mean you have to stand still you'd basically never be able to hit them unless you managed to get them stuck in a corner.


Like in H&H you would just run catch 'em like you do with tumbleweed. Break their neck in the inventory and butcher. You could also release them from inventory, if you'd like.

Ihmhi wrote:This would be fine if guns worked alright. Realistically, a snake, bunny, beaver, and turkey should all go down in one shot. Deers should go down in a few shots, and bears should take many. It can be balanced out by having a miss chance (which can be reduced by training skills) and actually having ammo. Players can mine saltpeter and other ingriedients to make gunpowder, and use iron bars to make musket balls.


Agree. Also if you miss, you will scare the animal away. The more close you get by sneaking, them more likely you would hit them. This would also promote group hunting and synchronized shooting of animals together for maximized hitting chance. Would be so much fun to hunt with fellow hunters and share the loot. :lol:
User avatar
Keppu
 
Posts: 14
Joined: Thu Oct 11, 2012 5:34 pm


Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 17 guests