nonsonogiucas wrote:Seen this?JohnCarver wrote:Mass transit through town is ugly. The solution is to give players better options. Mail could work, if it takes several days IRL for items to go from point A to point B. Unfortunately, we would also need some random spawns in the wilderness that are carrying your mail so that it could then be stolen as well or you would just use mailing things back and forth for alt-vaulting.
We are exploring the possibility of making item porting not an option any more, hence the ideas about item delivery system.
Since the other thread was about mailing I will put it here instead
Some time ago someone came up with an idea of "general store" building. I modified this idea slightly.
Carriage house
* players can build "carriage house" and wagons. Wagons are stored in carriage house
* carriage house must be given a unique name. Or number.
* wagons require horses. Horses require food.
* carriage house enables trade as well as transporting goods
Transporting goods:
* Player must have available wagons in his carriage house, a horse and enough feed for the horse.
* Goods can be transported only to another carriage house
* player has to specify destination by inputting name / id of the target carriage house
* after destination is set player can place containers with goods on the wagon, as well as supply it with food for the horse
* After all is set player can send the wagon. Wagon will travel in real time, depending on the distance
* When wagon arrives to its destination goods will be unloaded and the wagon will automatically return
* Wagon will not be visible in the world and cannot be intercepted. However:
- ** goods can be stolen from the destination carriage house after they have been unloaded
** anyone can change the destination of a wagon at the sender's carriage house.
** anyone can release the wagon at the sender's carriage house. Doing this will mean sender loses control and track of the wagon. After arriving to its destination wagon will remain there and not return.
Trading goods:
* Carriage house will have 10 slots for items for trade
* Player can, like it used to be with stalls, insert goods and specify prices for them
* For each of the 10 slots player can specify which kin-list color will have access to those offers. Only players with this color will be able to see those offers. So buyer must be kinned with seller in order to see his offers.
* Buyer will be able to see offers through his own carriage house. He will not be able to browse offers like in auction house. Instead he will have to input the name of sellers carriage house and then he will see available offers
* Accepting offer requires a wagon, horse and silver for the transaction
* After acepting wagon will be sent to pickup the goods
- ** Wagon will first deliver the silver and the load the goods and return to its owner.
** if, at any point in time between accepting the offer and wagon reaching destination, goods offered are removed, the wagon will automatically be returned
** after offer is accepted it will be removed or the number of items reduced (if not all items were bought), so that 2 people don't accept the same offer
** However items remain at the seller's carriage house until wagon picks them up, leaving silver in return.
** Buyer can cancel the trade making the wagon turn back and goods will be offered again at the seller's carriage house
- ** anyone can take the items from the carriage house where they are offered. Even if there is a wagon coming to pick them. However, it costs 10% of the asked price
** anyone can change the destination of a wagon from buyer's carriage house, before or after the goods are picked, and then release it. In first case you are rerouting wagon with silver, in the latter - with goods.
Stalls
* Available in Boston
* silver upkeep, individual to each stall, which gradually increases over time and resets when stall is abandoned
* Can be used to sell and to buy goods
* when selling goods king takes 15% cut from you. When buying things you have to pay 15% VAT. That means seller sees price which is 85% what you have selected.
* Must be linked with a carriage house
- ** You can't simply manually deposit goods in stall - they have to be transported to it with a wagon from stall owner's carriage house
** Likewise, goods bought through stall have to be picked up by the wagon
** silver may be withdrawn or deposited manually
** sale and buy offers are made in similar way - stall owner puts an item in carriage house trade slot, selects the price and decides if he wants to sell or buy (so you need to have the item which you want to buy through stall). Buying requires you to also place silver
** Stall also shows what other offers are available in the linked carriage house
* Stalls aren't meant to be used to sell large amount of goods. Just a way for other people to buy some few items they need right now. And to display in Boston your carriage houses's trade offers
Moving goods through Boston
* You can't teleport to your homestead from Boston with goods in inventory
* New item - shopping bag
- ** 8 slots container.
** Easy to make - a stick + dried skin
** equippable in the backpack slot
** It, and items inside it are the only things you can take with you from Boston to your home
** You can't manually put items in it. Instead everything you buy from the NPC, or player stall, automatically lands in the bag, but only if you are wearing it. If you take those items out and put them in inventory, while in Boston, you won't be able to put them back
** you cannot unequip the bag if there is anything in it
** When you teleport to your homestead the bag is destroyed and its contents placed in your inventory
* This also means that sea fish will become regional resource, and will need to be transported inland, preferably with wagons, or bought from stalls