Slim wrote:MagicManICT wrote:Why cash only?
To generate recurring income for the game (like a $6/mo sub) without giving players a 'pay to win' advantage.
Pay for the convenience of not having to mess with a keymaster and coin alts.
That would actually create this sort of system. "Pay to win" means I have advantages over you because I paid for something you can't (or won't) pay for. To eliminate that, you'd have to create a method that allowed everyone access the resource in some manner. An in-game token available on the Company Store would be one way, but the flow of silver needs tighter control first before that would generate revenue flow.