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Re: Technical issues that you can help out with

PostPosted: Fri Aug 03, 2012 7:44 pm
by APXEOLOG
loftar wrote:One thing that would solve the problem for real is using array textures instead of packed textures, but those are unfortunately only available in programmed shader mode and even then only on newer cards.


I found information that all problems with tex atlases could be workarounded through shaders even without tex arrays. I think there was link on a book called 'ShaderX'

Re: Technical issues that you can help out with

PostPosted: Fri Aug 03, 2012 7:52 pm
by loftar
Possibly, but it would be very nice if it could done without shaders as well. :)

Re: Technical issues that you can help out with

PostPosted: Fri Aug 03, 2012 8:00 pm
by Zou
scrap everything and start again

Re: Technical issues that you can help out with

PostPosted: Fri Aug 03, 2012 8:13 pm
by TeckXKnight
Zou wrote:scrap everything and start again

Do not clutter vital threads such as this. Any and all subsequent unhelpful posts will be removed.

Re: Technical issues that you can help out with

PostPosted: Fri Aug 03, 2012 8:28 pm
by APXEOLOG
loftar wrote:Possibly, but it would be very nice if it could done without shaders as well. :)


Hmm i wish we could develop special graphics card for Salem only. I think we will have perfect performance in that case. I'm not a pro in OpenGL mechanics so i cannot really help you with this question.

Re: Technical issues that you can help out with

PostPosted: Sun Aug 05, 2012 4:55 pm
by Keychain
Hey, iam not sure if this would help with the topic but... *and iam far from knowing much on this*.. but when i was playing Minecraft... there was things in the mod section looking similar to this problem.. checking out on Minecraft and how some ppl made it work might help... i dont know.. just my 2 cents...

hope this helps...

Keychain

Re: Technical issues that you can help out with

PostPosted: Sun Aug 05, 2012 10:17 pm
by ShadowTani
Keychain wrote:when i was playing Minecraft... there was things in the mod section looking similar to this problem.. checking out on Minecraft and how some ppl made it work might help...

If you or someone else could link to something more specific over there it would be nice since I'm sure the developers don't have time to do such searches themselves (the mod section for Minecraft is quite meaty after all). :3

Re: Technical issues that you can help out with

PostPosted: Mon Aug 06, 2012 5:06 pm
by Keychain
I found this while looking around... maybe its gona push in the right direction ... Hope it helps ;)

http://www.tasharen.com/?topic=texture-edges-in-atlas

Keychain

Re: Technical issues that you can help out with

PostPosted: Mon Aug 06, 2012 6:03 pm
by loftar
Keychain wrote:http://www.tasharen.com/?topic=texture-edges-in-atlas

Unfortunately, they use the same (suboptimal) method that I'm currently using.

Re: Technical issues that you can help out with

PostPosted: Tue Aug 07, 2012 4:30 pm
by Keychain
Heres a bit more ive found looking around... gona keep posting what i find... if annything helps then good... if not then ill keep posting what i find.. unless u say otherwise or it clogs the forum or something... Annyway.. hope this helps... ;) :roll:

http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690(v=vs.85).aspx