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Re: Custom client by Latikai, building on Ender's client

PostPosted: Fri Nov 02, 2018 12:55 pm
by Taipion
Eskimos wrote:
Taipion wrote:
Looks strange, have you tried clients other than the default? (should not use the default client anyways^^)

[edit:] scratch that, searching for this issue (thought you had done that) showed this

TL;DR:
upgrade your openGL version (recommended)
or type in the char selection screen ":gl meshmode d"



The interesting thing here is that default client works really well. But none of Ender's, Latikai or your's client arent working.



That is, according to the thread that I linked a few posts ago, and what Kandarim said there, that all the custom clients require a slightly higher openGL version than the vanilla client,
I would highly recommend you upgrade your drivers (Nvidia, right?) and try.

Re: Custom client by Latikai, building on Ender's client

PostPosted: Fri Nov 02, 2018 2:03 pm
by Eskimos
Taipion wrote:
That is, according to the thread that I linked a few posts ago, and what Kandarim said there, that all the custom clients require a slightly higher openGL version than the vanilla client,
I would highly recommend you upgrade your drivers (Nvidia, right?) and try.


No, i have intel video card. And i think i have the last available drivers for it..

Re: Custom client by Latikai, building on Ender's client

PostPosted: Fri Nov 02, 2018 5:50 pm
by Eskimos
Taipion wrote:
That is, according to the thread that I linked a few posts ago, and what Kandarim said there, that all the custom clients require a slightly higher openGL version than the vanilla client,
I would highly recommend you upgrade your drivers (Nvidia, right?) and try.


Okey. Thanks so much for helping out. :)
My solution was to get Linux(Ubuntu here) on my laptop and it worked( i have read somewhere that linux have new drivers for my old videocard to support new OpenGL versions).

I have been using Linux for a while before but then got to install Win cos of someprograms like PS that i needed for my work. So i installed it without any fear.

Now even more fps than before, and whole system works faster(it was fast on WIn, but not that fast).

TL;DR
Thanks.
To fix OpenGL versions problems with old videocards simply install Linux(Ubuntu recomended for new ppl in linux).
Linux have some new drivers for your system to support newer OpenGL versions.

TL;DR,TL;DR
Ty.
Linux supports new OpenGL versions on old hardware.
To get rid of crashing with this error
java.lang.RuntimeException: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
at haven.HavenPanel.run(HavenPanel.java:453)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidEnumException: GL Error: 1280 (invalid enumerant)
at haven.GOut.glexcfor(GOut.java:96)
at haven.GOut.checkerr(GOut.java:107)
at haven.GLState$Applier.apply(GLState.java:530)
at haven.GOut.apply(GOut.java:203)
at haven.PView.draw(PView.java:242)
at haven.MapView.draw(MapView.java:1052)
at haven.GameUI.drawFiltered(GameUI.java:658)
at haven.GameUI.draw(GameUI.java:666)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:182)
at haven.UI.draw(UI.java:165)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
install Linux.

Re: Custom client by Latikai, building on Ender's client

PostPosted: Fri Nov 02, 2018 9:36 pm
by Marijayne
I don't usually post on forums but I am so happy with this client and wanted to say great job! I just found this game and wanted to play it SOO badly but once I got into the game I was unable to do anything as I am on a laptop and have no middle mouse button to rotate the camera! I was sooooo frustrated until I found your client and was able to use the extra options to fix this issue. I am really impressed with how easy the installation and integration with the original client was- no confusion or glitches! I love that you can change the camera type and customize the Hotkeys but my absolute favorite setting is being able to set the control to "laptop controls".

Excellent job! Thank you for making it possible for me to even play this game!!

Re: Custom client by Latikai, building on Ender's client

PostPosted: Thu Feb 29, 2024 7:13 pm
by Kandarim
FWIW, my client is also up to date for the expedition due in 45 minutes!