Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Ghoul » Sat Mar 11, 2017 11:39 pm

Crash report:
Client crashed after clicking on "Shrooms on a stick". Latikai's client, Windows 7 32bit 3gb ram
Code: Select all
java.lang.IllegalArgumentException: Comparison method violates its general contract!
   at java.util.TimSort.mergeHi(Unknown Source)
   at java.util.TimSort.mergeAt(Unknown Source)
   at java.util.TimSort.mergeForceCollapse(Unknown Source)
   at java.util.TimSort.sort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.ArrayList.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at haven.Inventory.sortItemsLocally(Inventory.java:203)
   at haven.Inventory.resort(Inventory.java:394)
   at haven.GItem.uimsg(GItem.java:262)
   at haven.UI.uimsg(UI.java:252)
   at haven.RemoteUI.run(RemoteUI.java:71)
   at haven.MainFrame.run(MainFrame.java:291)
   at java.lang.Thread.run(Unknown Source)


EDIT:

Crashed when using "Sleep" on a leafy bed.
Code: Select all
java.lang.RuntimeException: java.lang.NullPointerException
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
   at haven.HavenPanel.run(HavenPanel.java:453)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
   at haven.FastMesh$DLCompiler$DLCompiled.draw(FastMesh.java:139)
   at haven.FastMesh.draw(FastMesh.java:316)
   at haven.MapMesh$Layer.draw(MapMesh.java:318)
   at haven.RenderList.render(RenderList.java:232)
   at haven.RenderList.render(RenderList.java:249)
   at haven.PView.draw(PView.java:256)
   at haven.MapView.draw(MapView.java:1043)
   at haven.GameUI.drawFiltered(GameUI.java:658)
   at haven.GameUI.draw(GameUI.java:666)
   at haven.Widget.draw(Widget.java:514)
   at haven.Widget.draw(Widget.java:519)
   at haven.RootWidget.draw(RootWidget.java:182)
   at haven.UI.draw(UI.java:165)
   at haven.HavenPanel.redraw(HavenPanel.java:296)
   at haven.HavenPanel$1.display(HavenPanel.java:92)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Mar 12, 2017 7:40 pm

thanks for these. Didn't know the contract violation crash was still around. Will have a look at the nullpointer crash, but at first glance that looks like a memory corruption of some kind.
I have neither the crayons nor the time to explain it to you.
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Re: Custom client by Latikai, building on Ender's client

Postby dragunov » Fri Mar 24, 2017 3:34 am

Kandarim wrote:Ah I see. My bars are set up on the left side of the screen, so I don't have that issue; the implementation was mainly for the minimap/backpack/crafting window. I can probably convince the windows to remember their last position, and move back to it once the window is large enough once again. Ideally I'd have the windows' positions be relative to whatever window corner they're closest too; I'll have to see which of the two is the more manageable.


Houston! we have a problem!

The inventory doesnt jump back onscreen like it used to, its locked offscreen, i tend to overrun with cotton upto 900 and when i dump the cloth the screen goes poof 'cause i dont have enough pixels to fit the full length of the screen.

Is it possible to put back the thinga-ma-jig that jumps your inventory window to the bottom again if it goes offscreen?

Thanks!!
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Mar 24, 2017 8:22 am

weird, it seems to work for me. I'll have a look what happens when your inventory window is larger than your screen - might've forgotten to test that :oops: The inventory window should re-enter your screen both when resizing the window and when re-opening it (e.g. with tab-tab)

edit: tested it, and it worked just fine for me. Can you clarify what exactly went wrong? Didn't it work with closing/opening the inventory, nor by resizing the game window ?
I have neither the crayons nor the time to explain it to you.
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Re: Custom client by Latikai, building on Ender's client

Postby Claeyt » Fri Mar 24, 2017 11:11 pm

I'm also having the inventory window problem. I tried the tab-tab and resizing the window but nothing worked. I tried it on different accounts. None of them had huge inventories. Still trying to get it.

There was a recent Windows 10 update that messed with some of my other display settings. Any chance it's this?
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Re: Custom client by Latikai, building on Ender's client

Postby Bleuwulf » Sat Mar 25, 2017 12:25 am

Claeyt wrote: Windows 10 update


Did you seriously have to ask? :lol:
This game is full of cowards. Don't fear the braggarts and blowhards,it's the ones who CLAIM to be your friends that will lure you into ambush and backstab you.....
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Re: Custom client by Latikai, building on Ender's client

Postby Claeyt » Sat Mar 25, 2017 3:54 am

I was able to solve my problem by opening the character with the large inventory and changing my display settings and finally getting to see the invo to pull back to the middle and thus all characters had it centered.

It looks like the client no longer centers the inventory window with the tab-tab option.

As always, thank you so much for your client Latikai. Your unpaid for work makes us all enjoy this game more. Thank You and PM me if you need anything in game.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Mar 25, 2017 10:18 am

Claeyt wrote:display settings

Claeyt wrote:display settings


what do you mean by "display settings"?
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Claeyt » Sun Mar 26, 2017 11:12 am

Kandarim wrote:
Claeyt wrote:display settings

Claeyt wrote:display settings


what do you mean by "display settings"?


Well there was some problems with the brand new Windows 10 update about a week ago. Chrome had a few bugs, Twitch was buffering and stuttering weird. Apparently it had something to do with the display color configuration or something. Chrome fixed itself on an update last weekend. I updated my drivers for my video card a few days later and the Twitch display started working. They may have updated as well to work with the new Windows 10 update. I bet it has something to do with their new ad *****.

I got my original full page inventory character to center his inventory with yours but it's still happening with some of my other characters. Heffernan mentioned something about windows configuration.

Tab is working to bring up inventory on the character I can see it on, but it doesn't center it anymore. Did it center it before? Heffernan said it did.
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Re: Custom client by Latikai, building on Ender's client

Postby Bleuwulf » Sun Mar 26, 2017 11:19 am

Tab always works for me,only problem i ever encounter is if i just have so much in inventory (berries,for instance) that it overruns the top and bottom of the window,then i HAVE to use tab bc i cant get at the window close button xD

for reference tho im using Win7 home pro,you couldnt pay me to put up with win10..... ¦]
This game is full of cowards. Don't fear the braggarts and blowhards,it's the ones who CLAIM to be your friends that will lure you into ambush and backstab you.....
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