Custom client by Latikai, building on Ender's client

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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed Oct 02, 2013 7:43 pm

bah, I hate trying to solve issues I don't have myself :(
Apparently this is an issue that has been cropping up with the latest java update.
It's supposed to protect users from people hijacking someone else's code (if you ask me, a ridiculous use-case) without any adjustments except for running it with different permissions.

i *hope* it's fixed now, but I wouldn't bet on it :x You probably will have to re-download the jnlp file. If the problem persists, can you post your current set-up (java version, x32 - x64 bit, operating system)? Hopefully it'll allow me to actually reproduce the error.

Some further digging revealed that this is supposed to be caused by update 25 on version 7 java, which enforced the codebase entry in the jar manifest. Even my java is current again now, and it works for me. I only upgraded after "fixing" the error, so I hope it was thanks to that fix and not due to some other random incidents.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Oct 06, 2013 8:16 pm

imvexus wrote:Why not ... permanently face enemy combatant


It is done!
Targeted bullrushes are now on my list as the next thing!
I have neither the crayons nor the time to explain it to you.
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Re: Custom client by Latikai, building on Ender's client

Postby imvexus » Mon Oct 07, 2013 8:53 pm

Awesome. Deer shall never again bash me in the back.
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Re: Custom client by Latikai, building on Ender's client

Postby jwhitehorn » Fri Oct 11, 2013 5:53 pm

Kandarim wrote:
imvexus wrote:Why not ... permanently face enemy combatant


It is done!
Targeted bullrushes are now on my list as the next thing!


Sounds overpowered!

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Re: Custom client by Latikai, building on Ender's client

Postby staxjax » Sat Oct 12, 2013 3:34 am

18:34] bearbait: latakai's client is about the best thing i ever used.. raider mode trees changed my world
[18:26] Belethor the Merchant: how so?
[18:26] Belethor the Merchant: it seems like overkill
[18:34] bearbait: makes hunting easier.. bears used to always hide behind trees on me
[18:27] Belethor the Merchant: ahhh, okay I get it
[18:27] Belethor the Merchant: yeah I suppose
[18:27] Belethor the Merchant: I figured it would only be good for actual town raiding
[18:27] Belethor the Merchant: don't get me wrong it's an awesome add on
[18:33] bearbait: and you can turn on pink braziers... for breast cancer awareness month
[18:27] Belethor the Merchant: lol
[18:27] Belethor the Merchant: 2true
[18:30] Belethor the Merchant: beam me up scotty
[18:32] god that guy is a ******
[18:32] :D :) :D :) :D :) :D :) :D :) :D :)
[18:33] bearbait: lol
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Oct 13, 2013 9:09 pm

merged the latest changes.

Go cheaper stalls!
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Sollar » Mon Oct 14, 2013 8:52 pm

Hello. I can't log in since the new update. Here is what I get when logging in. I was using ender's and latikai and I grew addicted to both. Can anyone help me since my Java knowledge is non existent ? Help me please and I might still get a stall in Boston ;)

java.lang.RuntimeException: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/tree/rbirch/rstump (v10), from forking source backed by HTTP res source (http://plymouth.seatribe.se/res/)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:100)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:483)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:394)
at haven.HavenPanel.run(HavenPanel.java:426)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/tree/rbirch/rstump (v10), from forking source backed by HTTP res source (http://plymouth.seatribe.se/res/)
at haven.Resource.checkerr(Resource.java:1449)
at haven.Resource.layer(Resource.java:1334)
at haven.Resource.layer(Resource.java:1343)
at haven.Resource.getcode(Resource.java:1005)
at haven.Sprite.create(Sprite.java:106)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:247)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:562)
at haven.MapView$3.setup(MapView.java:571)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:626)
at haven.PView$1.setup(PView.java:137)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:161)
at haven.MapView.draw(MapView.java:918)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:575)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:81)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:280)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:588)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:572)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:1054)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1034)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:909)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1065)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Lihz » Mon Oct 14, 2013 9:06 pm

I had some issues myself. What i did to resolve since last merge.

Delete folder C:/Users/<username>/Salem

Download Ender's client again.

Download the update file from OP.

Run game with downloaded update file.
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Re: Custom client by Latikai, building on Ender's client

Postby Sollar » Mon Oct 14, 2013 9:57 pm

It worked by logging in on the regular Client and then switch back to ender. Thanks anyway for the info
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Oct 14, 2013 10:34 pm

This is an issue that crops up sometimes if your java application either
1) has no permissions to save files locally (i.e. it can't save the new resource files from the server and crashes)
2) is started with the wrong arguments, and therefore has no server to get the resource files from. If you are using a no-update shell script or similar, make sure your arguments are correct :)
3) has a somehow corrupt cache. Deleting ~/.salem/ and ~/Salem/cache might work. In this scenario, however, the default client wouldn't fix the other clients. Because the default client saves the cache files in the java temp files, seperately from Ender's/my client, they are two seperate entities. More drastic: delete the complete ~/Salem/ folder and try again. Make sure you take a backup of your maps/radar file if you use these functions!

In either of the first two cases, your solution to load the resource files with the default client is at best a temporary solution until your client comes another resource file not in the jar files or in the file cache.


I think.
Last edited by Kandarim on Wed Oct 16, 2013 6:30 am, edited 1 time in total.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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