Custom client by Latikai, building on Ender's client

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Re: Custom client by Latikai, building on Ender's client

Postby DarkNacht » Wed Sep 25, 2013 4:37 pm

My homestead pointer does not appear when I use this client.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed Sep 25, 2013 5:25 pm

it works just fine for me.

Have you tried turning it off and on again (serious question) near the claim visibilities?
I have neither the crayons nor the time to explain it to you.
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Re: Custom client by Latikai, building on Ender's client

Postby DarkNacht » Wed Sep 25, 2013 5:31 pm

Kandarim wrote:it works just fine for me.

Have you tried turning it off and on again (serious question) near the claim visibilities?

Yeah, it did not fix it, so I deleted my Salem folders and now it works.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed Sep 25, 2013 7:48 pm

weird, but good that it's fixed now.
I have neither the crayons nor the time to explain it to you.
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Re: Custom client by Latikai, building on Ender's client

Postby jwhitehorn » Thu Sep 26, 2013 5:50 am

Have you looked into the screenshots of Salem thread and thought about adding any of the MM Tribe client stuff to your client?

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Re: Custom client by Latikai, building on Ender's client

Postby imvexus » Thu Sep 26, 2013 6:29 am

Hi,

Although I like the client improvements, and if I don't crash tonight I will be so happy, I feel that if the use of these features is not an issue, then there really is nothing stopping anyone from cheating or exploiting code to have a program do things for them.

Now, while I am for that in a way, I am also sad that it will mean less players in the long run.

Why not add health bars now, or auto-attack nearest creature/player after next trajectory calculation (bullrun/shoot), or permanently face enemy combatant (guard)...

I am not sure what is possible and don't plan to dig into the code myself, I am just pointing out that someone without these features is severely hindered compared to someone who does.

Survival of the fittest! (but then, why not just allow all out hacking...)

The fine line is being walked.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Thu Sep 26, 2013 7:46 am

jwhitehorn wrote:Have you looked into the screenshots of Salem thread and thought about adding any of the MM Tribe client stuff to your client?

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i'm still working on this. I'll keep you posted.

imvexus wrote:I am not sure what is possible and don't plan to dig into the code myself, I am just pointing out that someone without these features is severely hindered compared to someone who does.


Thank you for your ideas! I'll look into getting them implemented. I guess some people still use guard in fights. I love the idea of a targeted bullrush!

Aside from that, I won't go into the whole discussion about custom clients here. The only point i'll make is this: when the default client code is open source, there will always be people messing with the client making it do things it ostensibly shouldn't be able to do. By making my client public, I believe to be leveling the playing field and giving everyone access to some more advanced features. Rest assured, I do report features that are so powerful they can probably be classed as exploits. I also strongly believe that the openness of the client is a good thing. It might not be so bad right now, but once upon a time the default client was so atrocious that most of us simply didn't log in after an update until ender's client was up to date.
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Re: Custom client by Latikai, building on Ender's client

Postby alloin » Fri Sep 27, 2013 6:23 pm

Kandarim wrote:I guess some people still use guard in fights.

I use guard in EVERY fight, 50% dmg reduction is OP
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Sep 27, 2013 7:02 pm

alloin wrote:
Kandarim wrote:I guess some people still use guard in fights.

I use guard in EVERY fight, 50% dmg reduction is OP


0% dmg reduction from not getting hit is even better :) Of course, I have little combat experience, all of it coming from friendly matches (arena and out)
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Re: Custom client by Latikai, building on Ender's client

Postby MaxPlanck » Wed Oct 02, 2013 5:41 pm

Did the devs patch it out for certain add-ons that would be unfair...hrm?

(Launch File Error)
<jnlp spec="1.0+" codebase="http://dl.dropbox.com/u/23259217/salem/" href="updater.jnlp">
<information>
<title>Custom Salem Updater</title>
<vendor>Latikai</vendor>
<description>The Salem game</description>
<icon href="http://plymouth.seatribe.se/java/icon.gif"/>
<shortcut online="false">
<desktop/>
<menu submenu="Custom Salem Updater"/>
</shortcut>
</information>
<security>
<all-permissions/>
</security>
<resources>
<java version="1.6+" max-heap-size="1024M"/>
<j2se version="1.6+" max-heap-size="1024M"/>
<jar href="updater.jar"/>
<property name="haven.defserv" value="plymouth.seatribe.se"/>
<property name="haven.resurl" value="http://plymouth.seatribe.se/res/"/>
</resources>
<application-desc/>
</jnlp>
--------------------------
(Exception Error)
com.sun.deploy.security.BlockedException: JAR manifest codebase mismatch for http://dl.dropboxusercontent.com/u/2325 ... pdater.jar
at com.sun.deploy.security.SandboxSecurity.showBlockedDialog(Unknown Source)
at com.sun.javaws.security.AppPolicy.grantUnrestrictedAccess(Unknown Source)
at com.sun.javaws.security.AppPolicy.addPermissions(Unknown Source)
at com.sun.jnlp.JNLPClassLoader.getTrustedCodeSources(Unknown Source)
at com.sun.deploy.security.CPCallbackHandler$ParentCallback.strategy(Unknown Source)
at com.sun.deploy.security.CPCallbackHandler$ParentCallback.openClassPathElement(Unknown Source)
at com.sun.deploy.security.DeployURLClassPath$JarLoader.getJarFile(Unknown Source)
at com.sun.deploy.security.DeployURLClassPath$JarLoader.access$1000(Unknown Source)
at com.sun.deploy.security.DeployURLClassPath$JarLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.deploy.security.DeployURLClassPath$JarLoader.ensureOpen(Unknown Source)
at com.sun.deploy.security.DeployURLClassPath$JarLoader.<init>(Unknown Source)
at com.sun.deploy.security.DeployURLClassPath$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.deploy.security.DeployURLClassPath.getLoader(Unknown Source)
at com.sun.deploy.security.DeployURLClassPath.getLoader(Unknown Source)
at com.sun.deploy.security.DeployURLClassPath.getResource(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at com.sun.jnlp.JNLPClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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