Custom client by Latikai, building on Ender's client

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Re: Custom client by Latikai, building on Ender's client

Postby Ghoul » Sun Apr 16, 2017 6:24 pm

NullPointerException. Entered a mine on a giant cricket and almost immediately tried to leave by the usual means. Crash occurred after trying to leave the mine.

Code: Select all
java.lang.RuntimeException: java.lang.NullPointerException
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
   at haven.HavenPanel.run(HavenPanel.java:453)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
   at haven.FastMesh$DLCompiler$DLCompiled.draw(FastMesh.java:139)
   at haven.FastMesh.draw(FastMesh.java:316)
   at haven.MapMesh$Layer.draw(MapMesh.java:318)
   at haven.RenderList.render(RenderList.java:232)
   at haven.RenderList.render(RenderList.java:249)
   at haven.PView.draw(PView.java:256)
   at haven.MapView.draw(MapView.java:1043)
   at haven.GameUI.drawFiltered(GameUI.java:658)
   at haven.GameUI.draw(GameUI.java:666)
   at haven.Widget.draw(Widget.java:516)
   at haven.Widget.draw(Widget.java:521)
   at haven.RootWidget.draw(RootWidget.java:182)
   at haven.UI.draw(UI.java:165)
   at haven.HavenPanel.redraw(HavenPanel.java:296)
   at haven.HavenPanel$1.display(HavenPanel.java:92)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Mon Apr 17, 2017 8:47 pm

is TAB Bugged? usually it brough the inventory to the middle of the screen, now it doesnt do that.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Apr 17, 2017 9:08 pm

semi-known issue. As in, I've heard other people have issues with it, but I don't myself. Will test again this weekend.
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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Wed Apr 19, 2017 4:42 pm

has anyone found out or did replace the Madness sounds with something empty yet?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Apr 23, 2017 4:38 pm

judaism posted silent turkey sounds once, the going should be similar.
On topic, I've just had a look at the inventory issue (it staying off-screen).
I owe you guys an apology - apparently I never commited the final version of the client after working on that issue.
I *believe* it should now be fixed. I didn't have the issue because I'm running the latest local version of the client, not the published one :) Alpha testing, yay.

Do let me know if it didn't fix it.
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Re: Custom client by Latikai, building on Ender's client

Postby dragunov » Mon Apr 24, 2017 7:35 am

dragunov wrote:
Kandarim wrote:weird, it seems to work for me. I'll have a look what happens when your inventory window is larger than your screen - might've forgotten to test that :oops: The inventory window should re-enter your screen both when resizing the window and when re-opening it (e.g. with tab-tab)


Resizing the game window does not shift existing containers like inventory/fish traps to within the screen limit, they still stay outside the screen size,

so if you initially had your 850 item inventory pulled off-screen to reach something and your stuff got emptied while filling said traps, or making cloth ye, the inventory doesnt dock back on-screen like it did a few weeks back. a.k.a the last update.



I got no clue what you did with the last update but the inventory is docking on back like it used to again

[edit] a.k.a all is peachy!
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