Taipion wrote:Just noticed, the "Radar config"-tab only allows for a certain number of groups, for me, only the first 13 groups are displayed, maybe changed the layout of that tab a little?
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Taipion wrote:Just noticed, the "Radar config"-tab only allows for a certain number of groups, for me, only the first 13 groups are displayed, maybe changed the layout of that tab a little?
hmm i'll give it a look. I do believe i originally programmed it to use multiple columns, but apparently i didn't do that very well
edit: it's in there, but there was a small issue with it, apparently. should be fixed in a minute.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:should be updated now
Weird thing is, the code was working. The columns were horribly overlapping, but they should have gone into multicolumn mode. Were you sure you had more than 13 entries?
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Another quality of life update.
- town names you are entering now display at 1/4th the height of hte screen instead of 1/2nd. This should stop them from obstructing your view of, e.g. a nice pursuit.
- a complete (and long overdue) redo of the options menu. Everything should be organized more logically and (most importantly) less chaotic. Some tabs have changed and some have been added/removed. All your options are still there (with preferred values intact), with the exception of two of them: "auto-orient to enemy" and "remove all animations" were taken out because they were buggy/nonfunctional anyways. Maybe one day i'll finish both of them.
Update should be live now, so people not using the jnlp can run it now to get the update.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:weird, i could have sworn i never got the remove all animations to work.
as for the auto-orient, that was working as far as i know, but only for single-target fights. As soon as there were multiple targets things got messed up.
I'll reevaluate both.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Kandarim wrote:weird, i could have sworn i never got the remove all animations to work.
as for the auto-orient, that was working as far as i know, but only for single-target fights. As soon as there were multiple targets things got messed up.
I'll reevaluate both.
'remove no animations' is back again.
I've decided not to re-include auto-orient. It's a bad habit to depend on it, and it was positively screwing up several of my fights because it kept interrupting my movement.
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