custom_res on ender client?

Forum for game modifications and custom clients.

custom_res on ender client?

Postby Sikelh » Sun Aug 04, 2013 8:05 am

viewtopic.php?f=11&t=1245&p=24543&hilit=%5BFIX%5D+falling+maple+leaves+crash#p24543


I was trying remove the falling leaves thing in hopes it'd allow me to play without crashing every 30 seconds but not sure if I manage to do this right. I created a folder named custom_res in the salem folder since there wasn't one by default then extracted the zip file into it but I don't think I'm doing this right since I still see the blasted leaves falling.
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Re: custom_res on ender client?

Postby Kandarim » Sun Aug 04, 2013 11:27 am

I used to have a custom res for smaller fields, from the 1x1 era. This is located as such:

Code: Select all
C:\Users\Simon\Salem>tree /F /A CUSTOM_RES
Folder PATH listing
C:\USERS\SIMON\SALEM\CUSTOM_RES
\---gfx
    \---terobjs
            field.res
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: custom_res on ender client?

Postby Sikelh » Sun Aug 04, 2013 9:17 pm

Is that top line code I have to add to ender the ender's updater jnlp or something and if so do I put it in at the end of the code or does there have to be a specific spot? I've already Creater a custom_res folder and extracted the files into it. what I don't know is why the client isn't reading it and why the leaves are still falling.
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Joined: Fri Aug 02, 2013 12:03 am


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