Custom Ender Radar entries

Forum for game modifications and custom clients.

Re: Custom Ender Radar entries

Postby Propulsion » Tue Apr 28, 2015 3:26 am

Having a hard time removing squirrels. How can I do this?
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Re: Custom Ender Radar entries

Postby Kandarim » Tue Apr 28, 2015 8:55 am

Code: Select all
   <marker pattern="gfx/kritter/squirrel/.+" show="false" text="Squirrel" color="#ffff00" />
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom Ender Radar entries

Postby Chief_Slumlord » Sat Jun 27, 2015 10:06 am

I hope I'm not intruding or overstepping; I'm newish here (on forums at least). I've edited the radar.xml to a toggle state for squirrels, leaves, kudzu, logs... a decent list of things that you might want to independently turn on/off. Also added the 'show hidden' line mentioned earlier in thread (although I don't know how to test that).

If you want to test it, it's on dropbox https://www.dropbox.com/s/g7t4xc582v7ft ... r.xml?dl=0

Enjoy!
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Re: Custom Ender Radar entries

Postby Kandarim » Sat Jun 27, 2015 10:22 am

Linked.
Not entirely sure what you mean by "show hidden"?
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom Ender Radar entries

Postby Chief_Slumlord » Sat Jun 27, 2015 10:47 am

Kandarim wrote:Linked.
Not entirely sure what you mean by "show hidden"?



Ah, cool ty.

Hidden is where I need to be. I didn't read properly and 3 AM excuses just don't cut it. The dog ate my homework!

Seriously though, I cant figure why I even mentioned it. I know I was referencing something I saw somewhere, but dont know what or where or even why.

I just hope it's useful to some lost souls looking for more control over radar elements.
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