Pixelicious GFX Pack: Now Available

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Re: Pixelicious GFX Pack: Coming soon

Postby Hans_Lemurson » Thu Apr 11, 2013 11:20 pm

NinjaArabStrategist wrote:Those graphics are SUPER-AWESOME! I like them more than original Salem one's. I would love to use them =]

About cobblestone, why not create one from scratch?
I have totally no talent nor skill, not even artistic sense, so I'm able to make ugly **** like below, but you are certainly much better than me!
Image

Yeah, after testing out different variants of Cobblestone textures derived from the default graphics, I'm going to have to go with a synthetic one.

It will probably end up looking similar to what you just showed there (good job, btw), except that I'll make the stones more regular, and there will be 3 different tiles rather than just 1. For all of the textures in the game, I've actually preserved tile-variance and so each terrain-type has 3 to 4 different tiles which the game distributes randomly.

I may change the color pallet slightly depending on what I think looks best in relation to other terrain.

Another change I have made which most other graphics-modders have made as well is to eliminate the "edge-tiles", where grass intrudes onto dirt tiles, and leaves intrude onto grass. The reason is not because they are ugly (although they do make it difficult to see what terrain is what sometimes), but because they add an extra 30 images to each terrain-type, which is a bit more than I can handle.

"stone.res" is the last Terrain-texture, and so I should be done with the terrain reasonably soon. Then I'll start to tackle "terobjs". My main target in that are the Crops, who have a disturbingly high performance cost for something that you can barely see. There is no reason a leaf should have more than 1 pixel of texture to itself.

Oh, and I also have to purge the "Flavor Objects" from the terrain. Some of them look nice, but they are a bit out of place, can sometimes be confused with resources, and each of then has a texture that rivals the original terrain in detail. ...GONE!
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Re: Pixelicious GFX Pack: Coming soon

Postby Hans_Lemurson » Fri Apr 12, 2013 1:45 am

Ok, cobblestone texture completed!

Here is a picture of the Jamestown Town-Square:
Image
It doesn't look terrible! :D
(Anything which does look terrible is surely not my my fault! ;) )
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Re: Pixelicious GFX Pack: Coming soon

Postby Ornery » Fri Apr 12, 2013 1:53 am

My brain went reeling from the nintendo flashbacks, make moar.
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Re: Pixelicious GFX Pack: Coming soon

Postby Silushun » Fri Apr 12, 2013 2:25 am

Is there a way to get rid of the Squares look? like the bolded edges?
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Re: Pixelicious GFX Pack: Coming soon

Postby Hans_Lemurson » Fri Apr 12, 2013 3:05 am

Silushun wrote:Is there a way to get rid of the Squares look? like the bolded edges?

To make the cobblestones not all form square shapes? I thought about it, but given that I'm dedicated to including grid-lines on all the textures, why not include that inherently in the cobblestone? They'll either have to go between stones or across stones, and my attempts to get stones to overlap tile boundaries ended up with small pieces of stone at terrain boundaries that didn't look so good.

Anyways, I'm done with all the Terrain-Tiles. Onwards into terobjs!!!

And then maybe some day...borka.
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Re: Pixelicious GFX Pack: Coming soon

Postby iotuegli » Fri Apr 12, 2013 2:34 pm

Hans_Lemurson wrote:Ok, cobblestone texture completed!

Here is a picture of the Jamestown Town-Square:
Image

It doesn't look terrible! :D
(Anything which does look terrible is surely not my my fault! ;) )


not bad... maybe with smaller stones?
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Re: Pixelicious GFX Pack: Coming soon

Postby Hans_Lemurson » Fri Apr 12, 2013 9:54 pm

iotuegli wrote:
Hans_Lemurson wrote:Ok, cobblestone texture completed!

Here is a picture of the Jamestown Town-Square:
Image

It doesn't look terrible! :D
(Anything which does look terrible is surely not my my fault! ;) )


not bad... maybe with smaller stones?

Stones require a 1 pixel border between them. Due to the limitations of 8x symmetries, this means stones either have an average size of 3 pixels or 1 pixel. At any rate, I'm satisfied with how the cobblestone ended up looking, squares and all.
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Re: Pixelicious GFX Pack: Coming soon

Postby Silushun » Fri Apr 12, 2013 10:25 pm

Can we have an eta on the Texture pack?
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Re: Pixelicious GFX Pack: Coming soon

Postby Hans_Lemurson » Sat Apr 13, 2013 12:52 am

Today or tomorrow. I'm currently testing how low you can take the resolution on the leaf textures on trees before they look like crap. I'm most of the way done with modifying the Terrain Objects, and then I'll do some simple resolution-reduction on the clothing textures in "borka" and then I'll be done.

I'm taking the time to ensure that nothing ends up looking terrible. We wouldn't want that, now would we? ;)
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Re: Pixelicious GFX Pack: Coming soon

Postby Silushun » Sat Apr 13, 2013 8:46 pm

Looking forward to it, I've always wanted something different. I wonder if anyone will work on a Haven and Hearth inspired one :P
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