Salem Client by Ender

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Re: Salem Client by Ender

Postby EnderWiggin » Wed Jan 21, 2015 8:50 pm

Client updated. Fixed crash found by Asor.
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Re: Salem Client by Ender

Postby Darwoth » Thu Jan 22, 2015 9:22 am

whatever the most recent update was is now causing the client to crash when attempting to bind at a pclaim (only when trying to bind, rest of the interactions work fine).

haven.UI$UIException: Wdgmsg sender (Landwindow$3) is not in rwidgets
at haven.UI.wdgmsg(UI.java:220)
at haven.Widget.wdgmsg(Widget.java:480)
at haven.Widget.wdgmsg(Widget.java:482)
at haven.GameUI.wdgmsg(GameUI.java:737)
at haven.Widget.wdgmsg(Widget.java:482)
at haven.Window.wdgmsg(Window.java:264)
at Landwindow.wdgmsg(Landwindow.java:232)
at haven.Widget.wdgmsg(Widget.java:482)
at haven.Widget.wdgmsg(Widget.java:475)
at Landwindow$3.mousedown(Landwindow.java:162)
at haven.Widget.mousedown(Widget.java:528)
at haven.Window.mousedown(Window.java:221)
at haven.Widget.mousedown(Widget.java:528)
at haven.GameUI.mousedown(GameUI.java:1165)
at haven.Widget.mousedown(Widget.java:528)
at haven.UI.mousedown(UI.java:301)
at haven.HavenPanel.dispatch(HavenPanel.java:391)
at haven.HavenPanel.run(HavenPanel.java:444)
at java.lang.Thread.run(Unknown Source)
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Re: Salem Client by Ender

Postby gpasparl » Thu Jan 22, 2015 1:40 pm

I can't get ender client to start.tried reloading, set java to let ender run, but it still just shows the java screen, then the updater screen loads about 10 lines of script, then nothing. The regular Salem will run but i miss ender.
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Re: Salem Client by Ender

Postby EnderWiggin » Thu Jan 22, 2015 8:47 pm

Client updated. Fixed crash when trying to set pclaim as homestead.
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Re: Salem Client by Ender

Postby gpasparl » Thu Jan 22, 2015 10:50 pm

The Client is working again thanks.
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Re: Salem Client by Ender

Postby EnderWiggin » Thu Jan 22, 2015 11:42 pm

I've decided to make beta version of client available, so those curious enough could help find bugs or test new functionality. You can download beta updater here. To return to normal client just run normal updater. Though you may need to delete client-res.jar, if it causes any problems.
Current beta version contains item search functionality - if you press ALT+F a small window with text field will popup. Any text entered there will highlight matching items in any open inventory. Query format explanation is on client wiki. It is not complete, but you can guess how not described stuff works. Same query format will be used later in craft window.
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Re: Salem Client by Ender

Postby Necrobane » Fri Jan 23, 2015 12:23 am

EnderWiggin wrote:I've decided to make beta version of client available, so those curious enough could help find bugs or test new functionality. You can download beta updater here. To return to normal client just run normal updater. Though you may need to delete client-res.jar, if it causes any problems.
Current beta version contains item search functionality - if you press ALT+F a small window with text field will popup. Any text entered there will highlight matching items in any open inventory. Query format explanation is on client wiki. It is not complete, but you can guess how not described stuff works. Same query format will be used later in craft window.


Sorry, but how that window looks like? i press alt + f and nothin happens
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Re: Salem Client by Ender

Postby EnderWiggin » Fri Jan 23, 2015 8:23 am

it is really small window without titlebar that contains only input field. Check near top left corner. I'll make it pop on top when it is shown.
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Re: Salem Client by Ender

Postby EnderWiggin » Fri Jan 23, 2015 9:53 am

Oops. Looks like I've uploaded normal client to beta channel. Uploaded correct version now. Filter should appear now.
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Re: Salem Client by Ender

Postby EnderWiggin » Fri Jan 23, 2015 11:42 pm

Beta client updated. Changes:
  • item filters update when item tooltip is updated (e.g. you eat part of food and it can't be gobbled anymore)
  • fixed invisible widgets blocking item drops
  • fixed interactions with dragged item (you can smash or pry faces all day long!)
  • draw item highlight under counters
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