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Ender's radar.xml map

PostPosted: Sun Mar 03, 2013 7:52 pm
by datass
Image
Hello, pilgrim!
I know, that not many new players know, that you can add anything to your personal minimap, so i created this topic to give useful information, and update some new creatures and items in game.

Here's my pvp version of map: there is no bunch of foragables. Still, useful items, like Granite boulders, and Mines & Paydirts.
Code: Select all
<radarConfig>
<group name="herb" show="true" tooltip="true" color="#ffff00">
   <marker match="gfx/terobjs/bumling/bumling-granite" text="Granite Boulder" color="#FA5858" />
   <marker match="gfx/terobjs/herbs/flint" text="Flint" color="#aeaece" />


</group>

<!-- animals -->
<group name="animals" show="true" shape="diamond" color="#ffff00">
   <marker pattern="gfx/kritter/turkey/.+" text="Turkey" color="#8888ff" />
   <marker pattern="gfx/kritter/deer/.+" text="Deer" color="#e59363" />
   <marker pattern="gfx/kritter/bear/.+" text="Bear" color="#DF0101" />
   <marker pattern="gfx/kritter/rattler/.+" text="Timber Rattler" color="#FF00FF" />
   <marker pattern="gfx/kritter/argopelter/.+" text="Argopelter" color="#0000FF" />

</group>

<!-- players -->
<group name="player" show="true">
   <marker pattern="gfx/borka/body" shape="square" text="Player" color="#FFFFFF" />
</group>

<group name="custom" shape="square" show="true">
    <marker match="gfx/terobjs/minepoint" tooltip="true" text="Paydirt" color="#000000" />
   <marker match="gfx/terobjs/mineentrance" text="Mine" color="#5C2E00" />
</group>
</radarConfig>

And here is version with all foragables. I've changed some colors.
Code: Select all
<radarConfig>
<group name="herb" show="true" tooltip="true" color="#ffff00">
   <marker match="gfx/terobjs/herbs/lime" text="Lime" color="#ffb814" />
   <marker match="gfx/terobjs/herbs/flint" text="Flint" color="#aeaece" />
   <marker match="gfx/terobjs/herbs/granite" text="Granite" color="#CA6744" />
   <marker match="gfx/terobjs/herbs/coarsesalt" text="Coarse Salt" color="#eeeeee" />

   <marker match="gfx/terobjs/herbs/autumngrass" text="Autumn Grass" color="#bab080" />
   <marker match="gfx/terobjs/herbs/seaweed" text="Seaweed" color="#00bd97" />
   <marker match="gfx/terobjs/bumling/bumling-granite" text="Granite Boulder" color="#FA5858" />
   <marker match="gfx/terobjs/thornbush" text="Thorn Bush" color="#E68A00" />
   
   <!-- unknown forageables -->
   <marker pattern="gfx/terobjs/herbs/.+" show="true" />
</group>

<group name="food" show="true" shape="down" tooltip="true" color="#ffff00">
   <!-- shrooms -->
   <marker match="gfx/terobjs/herbs/waxingtoadstool" text="Waxing Toadstool" color="#99E655" />
   <marker match="gfx/terobjs/herbs/sugarcap" text="Sugar Caps" color="#eecc88" />
   <marker match="gfx/terobjs/herbs/witchshroom" text="Witch's Hat" color="#696969" />
   <marker match="gfx/terobjs/herbs/lavenderblewit" text="Lavender Blewit" color="#2F35F5" />
   <marker match="gfx/terobjs/herbs/lobstermushroom" text="Lobster Mushroom" color="#F5BCA9" />
   
   <!-- other -->
   <marker match="gfx/terobjs/herbs/virginiasnail" text="Virginia Snail" show="true" color="#885A06" />
   <marker match="gfx/terobjs/herbs/blackberry" text="Blackberries" color="#5F3299" />
   <marker match="gfx/terobjs/blackberrybush" text="Blackberry Bush" color="#7647B3" />
   <marker match="gfx/terobjs/herbs/huckleberry" text="Huckleberries" color="#5F6699" />
   <marker match="gfx/terobjs/herbs/crowberry" text="Crowberry Stalk" color="#5F6699" />
   <marker match="gfx/terobjs/herbs/wildgarlic" text="Wild Garlic" color="#FFF700" />
   <marker match="gfx/terobjs/herbs/honeysucklekudzu" text="Honeysuckle Kudzu" color="#ee82ee" />
   
   <marker match="gfx/terobjs/herbs/oakworth" text="Oakworth" color="#44E644" />
   <marker match="gfx/terobjs/herbs/lilypad" text="Lilypad Bulb" color="#9966E6" />
   <marker match="gfx/terobjs/herbs/milkweed" text="Milkweed Roots" color="#33E677" />
</group>

<group name="curio" show="true" shape="up" tooltip="true" color="#ffff00">
   <marker match="gfx/terobjs/herbs/smoothstone" text="Smooth Stone" color="#BDBDBD" />
   <marker match="gfx/terobjs/herbs/chestnut" text="Stray Chestnut" color="#66E633" />
   <marker match="gfx/terobjs/herbs/oldlog" text="Singing Old Log" color="#FF33CC" />
   <marker match="gfx/terobjs/herbs/driftwood" text="Aged Driftwood" color="#ff3355" />
   <marker match="gfx/terobjs/herbs/newworldgourd" text="New World Gourd" color="#FE9A2E" />
   <marker match="gfx/terobjs/herbs/seashell" text="Beautiful Seashell" color="#4466bb" />
   <marker match="gfx/terobjs/herbs/devilwort" text="Devil's Wort" color="#FFADEB" />
   <marker match="gfx/terobjs/tumbleweed" text="Tumbleweed" color="#885A06" />
</group>

<!-- animals -->
<group name="animals" show="true" shape="diamond" color="#ffff00">
   <marker pattern="gfx/kritter/rabbit/.+" text="Rabbit" color="#BDBDBD" />
   <marker pattern="gfx/kritter/cricket/.+" text="Cricket" color="EBEB14" />
   <marker pattern="gfx/kritter/turkey/.+" text="Turkey" color="#8888ff" />
   <marker pattern="gfx/kritter/deer/.+" text="Deer" color="#e59363" />
   <marker pattern="gfx/kritter/beaver/.+" text="Beaver" color="#6091ea" />
   <marker pattern="gfx/kritter/bear/.+" text="Bear" color="#DF0101" />
   <marker pattern="gfx/kritter/rattler/.+" text="Timber Rattler" color="#FF00FF" />

   <!-- unknown animals -->
   <marker pattern="gfx/kritter/.+" color="#ffaaff" />
</group>

<!-- players -->
<group name="player" show="true">
   <marker pattern="gfx/borka/body" shape="square" text="Player" color="#FFFFFF" />
</group>

<group name="custom" shape="square" show="true">
   <marker match="gfx/terobjs/herbs/arrowhead" text="Indian Arrowhead" color="#008Eaa" />
   <marker match="gfx/terobjs/herbs/indianfeather" text="Indian Feather" color="#33ffdd" />
    <marker match="gfx/terobjs/minepoint" tooltip="true" text="Paydirt" color="#000000" />
   <marker match="gfx/terobjs/mineentrance" text="Mine" color="#5C2E00" />
</group>
</radarConfig>

To see the changes, you need to open your radar.xml file with notepad, copy and paste new map, and start the game.
Image

Updates:
03/03 Not far long ago, there was added new creature: Argopelter. So here is the code:
Code: Select all
   <marker pattern="gfx/kritter/argopelter/.+" text="Argopelter" color="#0000FF" />

see you in game!

Re: Ender's radar.xml map

PostPosted: Mon Mar 11, 2013 2:34 am
by Alexivo
Just wanted to say thanks for the coding. This will be my first time playin with the radar and I hope your tweaks will help!

Re: Ender's radar.xml map

PostPosted: Wed Mar 13, 2013 3:56 pm
by Darkside
Oh cool did not realize we can specify shapes

Does anyone know how we can place specific graphical icons on the minimap? Like on my minimap I see icons for pretty much most items except a few which do not I would like to provide an icon for. For example when I come near a waxing toadstool I see a little icon of the waxing toadstool instead of a colored dot.

Also is there a way to control how the minimap markers overlap? So if I had a chestnut and a waxing toadstool within a tile or two of an old log, I want the old log marker on top. Maybe its just the order in which I specify them in radar.xml? Ill have to test that...

Re: Ender's radar.xml map

PostPosted: Fri Mar 15, 2013 7:17 pm
by qbradq
This rocks! More readable than the default and my own attempt at this. Thank you!

Re: Ender's radar.xml map

PostPosted: Sat Mar 16, 2013 8:17 am
by robert
when you say mines and paydirt. do you mean the radar shows mine entrances or actual mine plots on the map with/without dowsing rods? (or do you need to be using prospecting for it to show mine locations? assuming paydirt is what you are calling locations to build mines)

iv been trying to find the code for mine plots for enders :/ cause it a pain when prospecting to have mines show up on hill side cliffs lol

Re: Ender's radar.xml map

PostPosted: Mon Mar 18, 2013 6:48 pm
by qbradq
The "Paydirt" line is for a mine node. They are only visible when prospecting. Very useful :D

Also, frogs and crabs are not in these, not sure why.

Re: Ender's radar.xml map

PostPosted: Sun Mar 24, 2013 8:52 pm
by bmer
Is it possible to assign a certain colour for your kin (therefore, your kin show up as blue, non-kinned as red)?